| [IR] Gari | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: [IR] Gari Mon Nov 12, 2012 12:14 am | |
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Last edited by Westfield on Wed Nov 14, 2012 9:00 pm; edited 5 times in total | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [IR] Gari Mon Nov 12, 2012 3:25 am | |
| #1. Should work like AA's spell where it expires after X attacks or until the duration ends.
#2. The first part is pretty standard. The 2nd part is iffy. Doesn't seem like to me that the enemies should be able to destroy the flame. I would lower its duration and up the move speed.
#3. Maybe make it so if it is used on a single target it slows them briefly, then if used on a target with another one nearby, working like WR's shackleshot, it slows the two enemies and increases their damage taken by a greater %.
#4. So explosion and then they're sucked in for 1.5 seconds or does the crater occur after 1.5 seconds? Int scaling part is weird. | |
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hangun NWU Staff
Posts : 424
| Subject: Re: [IR] Gari Mon Nov 12, 2012 8:18 am | |
| gari range?..well thats fucked up... >.< is a fucking fist fighter...and a taijutsu user>.< | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: Re: [IR] Gari Mon Nov 12, 2012 3:57 pm | |
| 1. yeah i've put a limit on physical attacks to 4
2. okay, ive made the fire circle invulnerable and reduced the duration. MS increased as well.
3. skill changed a bit
4. when the enemy units get hit by the meteor they will get incapasitated for 1.5 seconds and pulled in only once, so the actual effect doesnt last that long, but if used at the right time, it may just do the difference
hangun
i was realy tempted to make him a AM carry, but Natsu for some reason prefers to avoid them | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [IR] Gari Mon Nov 12, 2012 6:55 pm | |
| - Westfield wrote:
4. when the enemy units get hit by the meteor they will get incapacitated for 1.5 seconds and pulled in only once, so the actual effect doesnt last that long, but if used at the right time, it may just do the difference #2. 300 move speed means that basically anyone with boots will be able to outrun the flames, make it's move speed equal to Gari's. #3. Don't double the reduction to magic resistance just make it so that on a single target its like 15 / 20 / 25 / 30%, but when you get two targets it is 20 / 30 / 40 / 50%. #4. So, it hits them and they take damage, then they are incapacitated (stunned?) for 1.5 seconds then pulled into the thing or w/e? - westfield wrote:
hangun
i was realy tempted to make him a AM carry, but Natsu for some reason prefers to avoid them Probably because the map and suggestions area are rampant with AM heroes. | |
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hangun NWU Staff
Posts : 424
| Subject: Re: [IR] Gari Mon Nov 12, 2012 7:27 pm | |
| @west gari just isnt something that u can make IR at all...and stop listening to natsu.
@cut well....he can be a IM or SM......my concept of gari gonna be some most likely SM. | |
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GodScream NWU Staff
Posts : 614
| Subject: Re: [IR] Gari Mon Nov 12, 2012 7:56 pm | |
| Chemist and Natsu have very high opinions on their C&C. Some are good+interesting, some are too "tight".
In the end, The goal is to make a nwu character who : -is balanced -has good synergy -respect some roles -codeable
Andd...... approved by the map maker : Muzk. We should have more C&C from him since he's doing all the job in this map. After all... he is the one who will make the final call. | |
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [IR] Gari Mon Nov 12, 2012 8:16 pm | |
| - hangun wrote:
- @west gari just isnt something that u can make IR at all...and stop listening to natsu.
@cut well....he can be a IM or SM......my concept of gari gonna be some most likely SM. Here is a pure example of how hangun can give a dumb answer and a good one at the same time. @West Like hangun said to stick he could had been sm or im, not necesary all have to bee AM, i dont care if he is am if you give other roles to him other than carry. @hangun I still love you, but think before giving an answer please. Back on topic again, next post i will give you C&C | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [IR] Gari Mon Nov 12, 2012 9:11 pm | |
| - GodScream wrote:
In the end, The goal is to make a nwu character who:
- Is balanced
- Has good synergy
- Has a clear role(s)
- Codeable
- Functions well
- Is fun to play
- Feels like the actual Naruto character you're basing it off of.
- Has abilities that fit within the metagame.
- Has abilities that fit within the current scheme of items.
Fixed. | |
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GodScream NWU Staff
Posts : 614
| Subject: Re: [IR] Gari Mon Nov 12, 2012 11:25 pm | |
| 1/ at end, every allies heroes + clones + summons + creeps will be able to deal +320 bonus magical damage for 4 hit AND FOR EACH guy i quoted? I like the effect but it can be easily op 2/ I generaly dont like using magic resistance with such a high % + a long duration since it's overcheat when you combo it with other heroes alies spells + stuns + hold + karity touch mostly. 3/ Up the MS of the circle to 280/330/380/430 4/250AOE, that's small... About int as damage, you wanna only rely on the items int bonus? When I usually give spell with STATS related, I create another spell next to it which add spell in order to give more synergy (like for my final Dei version who has mini explosion with INT related% damage and his ulti giving him +XXX int for each explosion) About Chemist fixed, thx for translating what i had in my mind | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: Re: [IR] Gari Tue Nov 13, 2012 2:33 pm | |
| Cut
2: changed MS;
3: re scaled MR
4: as soon as they are hit by the meteor, they will get sucked in and slowed down for 1.5 seconds (50% MS) which isnt gonna stack with the 3rd spell.
God
1)well the mana cost and cooldowns are relatevely high and if you evade the creeps its not gonna be much of a problem
2) MR reduction is a single target disable spell, and there is no guarante it will hit a lot of units in some cases, plus its lower than Mizukage's first
3) as ive said earlier ive made it equal to gari's MS
4) i know what you mean, i was actually thinking about whether to give it an Int bonus or a bonus which would have something to do with mana pool in order to amplify the damage so to say, natsu made a suggestion earlier where one of the skills included the bonus damage from mana pool or something like that, so in this case i use pretty much the same design
ps: ive also rescaled the Int damage bonus | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [IR] Gari Tue Nov 13, 2012 7:27 pm | |
| #1. Make the attacks scale akin to 4 / 5 / 6 / 7.
#4. Still don't know why Int is being added to the spell, with the amount of magic damage you're able to dish, you would think the hero wouldn't need a carry component to the spell. | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: Re: [IR] Gari Tue Nov 13, 2012 10:27 pm | |
| What do you think about adding a bonus mana pool to the damage value?
ps rescaled the attacks | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [IR] Gari Wed Nov 14, 2012 12:14 am | |
| - Westfield wrote:
- What do you think about adding a bonus mana pool to the damage value?
ps rescaled the attacks Why does he need to deal bonus damage in a scaling manner? | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: Re: [IR] Gari Wed Nov 14, 2012 1:27 pm | |
| i thought just adding a normal damage value would be a bit boring, so he could benefit from the mp or Int or w/e, to broaden the output of his spells | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [IR] Gari Wed Nov 14, 2012 4:58 pm | |
| - Westfield wrote:
- i thought just adding a normal damage value would be a bit boring, so he could benefit from the mp or Int or w/e, to broaden the output of his spells
Don't add damage because it is "boring." The type of damage you're adding is scaling damage, which adds a carry component to a hero that is fairly strong in the early to mid game; in the late game his spell-set will melt out of position heroes. If anything, you might want to set the damage to 175/ 300 / 425 and scale the incapacitation to be like 1.5 / 2.0 / 2.5 seconds. | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: Re: [IR] Gari Wed Nov 14, 2012 9:00 pm | |
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [IR] Gari Fri Dec 07, 2012 9:01 am | |
| Ok about this guys would be really nice to have him as melee SM AR or IM | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: Re: [IR] Gari Fri Dec 07, 2012 2:48 pm | |
| What role do you want him to take? | |
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