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 [IR] Anbu

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Westfield
Hokage
Hokage
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Posts : 747
Age : 26
Location : Russia/England

PostSubject: [IR] Anbu   Thu Nov 29, 2012 1:55 pm

Quote :
Name: Anbu
Alias: Kage's Personal Guard

Stats:

Str: 18 [+1.7]
Agi: 15 [+1.4]
Int: 26 [+2.5]





Quote :


Raiton: Shichu Shibari

Effect: Upon activation, Anbu will summon 4 rock pillars which will arise from the ground releasing one lightning bolt which will spread between all enemy units which are inside of the rock pillar's AoE dealing damage and lowering total attack damage by X%.

Level 1 - 3 targets; 10% Damage;
Level 2 - 4 targets; 20% Damage;
Level 3 - 5 targets; 30% Damage;
Level 4 - 6 targets; 40% Damage;

Spell type: AoE Target
Mana cost: 140 / 160 / 180 / 200
Cooldown: 25 seconds
Cast range: 450
AoE: 650
Duration: 5 seconds
Note:
*Bolt's damage increases for every enemy unit it passes by 50.
*Maximum number of targets is 3 / 4 / 5 / 6
*Lightning bolt travels at maximum speed between the enemy units


Quote :



Doton: Nentsuchi Otoshi


Effect: Upon using the spell on the area, Anbu creates a long path of mud on the ground which slows MS by X% for every second enemy units stay within the path. If an enemy unit while standing in the spell's AoE is hit by Anbu's other spells, the MS reduction gets doubled.

Level 1 - 10% MS;
Level 2 - 15% MS;
Level 3 - 20% MS;
Level 4 - 25% MS;

Spell type: Target/Unit
Mana cost: 100 / 120 / 140 / 160
Cooldown: 30 / 25 / 20 / 15
Cast range: 300
AoE: 700 into the distance
Width: 300
Duration: 2 / 2.5 / 3 / 3.5 seconds
Note:
*Units will suffer from the MS decrease only for as long as they stay within the mud path.

Quote :



Katon: Suyaki no Jutsu


Effect: Upon using the spell on an area, Anbu begins to channel a large amount of fire into that point dealing damage. While casting, between Anbu and the burning area will be a small flame ray (150 width) dealing equal damage.

Level 1 - 35 Damage + 2% Of total HP;
Level 2 - 35 Damage + 4% of total HP;
Level 3 - 35 Damage + 6% of total HP;
Level 4 - 35 Damage + 8% of total HP;

Spell type: Target/Unit / Casting
Mana cost: 2% / 4% / 6% / 8 % total mana/sec;
Cooldown: 4 seconds
Cast range: 450
Width: 350
AoE: 600
Duration: 5 seconds
Note:
*Anbu will get a sub skill which upon activation will stop the mana drain
*For as long as the fire is channeled, Anbu will lose X% of his total mana/sec;

Quote :



Jigyaku no Jutsu


Effect: Upon activation, Anbu will get enveloped into a blue chakra type aura which will allow Anbu to recover X% of his total Mana pool. Also while in this state, Anbu's other spell's mana requirements cost less mana by 50% of its original value.

Level 1 - 30% of total mana;
Level 2 - 50% of total mana;
Level 3 - 70% of total mana;

Spell type: Active
Mana cost: 150
Cooldown: 60
Cast range: N/A
AoE: N/A
Duration: 10 / 15 / 20 seconds
Note:
*Awarded mana bonus does not dissapear after the ult ends.
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XkreshSWx
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PostSubject: Re: [IR] Anbu   Thu Nov 29, 2012 2:38 pm

COOL and whos is this ?

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e-Glory.Kresha
Server: Europe
Clan: Glory/Xbee
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Westfield
Hokage
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Posts : 747
Age : 26
Location : Russia/England

PostSubject: Re: [IR] Anbu   Thu Nov 29, 2012 3:59 pm

dunno just a random anbu captain, there are loads of anbu models out there btw
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Cut Chemist
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PostSubject: Re: [IR] Anbu   Thu Nov 29, 2012 4:27 pm

I basically feel like I'm looking at Kakuzu.

#1. Initial damage not listed.
#2. Strange mana cost scaling for a spell that, on its own, only slows the movement speed of enemies. Anyway, the doubling of move speed slow is too strong at higher levels.
#3. Basically, a casting version of Enigma's Midnight Pulse.
#4. #'s are OP, nevermind the fact that the hero should probably regain mana over time.
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