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Cut Chemist
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PostSubject: [IR] Yondaime Kazekage   Sat Jan 26, 2013 12:16 am

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Last edited by Cut Chemist on Sun Oct 27, 2013 3:59 pm; edited 4 times in total
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Natsu
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PostSubject: Re: [IR] Yondaime Kazekage   Sat Jan 26, 2013 1:06 am

Wich roles he accomplish, cuz i can look him as Nuker/Initiator

Nerf the ultimate a little bit, i mean u have 2 kind of AoE hold with the 3rd and the ultimate.
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Cut Chemist
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PostSubject: Re: [IR] Yondaime Kazekage   Sat Jan 26, 2013 1:12 am

The hero's roles are ganker/nuker. Ultimate isn't really a hold, nor is the 3rd spell, which is more of a stun that can become a DoT spell, since the player can still use spells/items to escape from the ultimate. I'll specify that players are able to escape the ultimate via spells and what not.
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PostSubject: Re: [IR] Yondaime Kazekage   Sat Jan 26, 2013 2:22 am

I mis readed the stun was to one target other than that, is creative to have a physical damage nuker : D
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PostSubject: Re: [IR] Yondaime Kazekage   Sat Jan 26, 2013 6:40 pm

First spell does remind me of Hinata's ultimate, i don't have the exact number in mind, but dealing 200% Attackdamage/second seems definitly more powerful than her ultimate if it wasn't for the lack of slow which can be countered by getting Hosikage's Star or Haku's Overcoat (granting some attack as well).
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Westfield
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PostSubject: Re: [IR] Yondaime Kazekage   Sat Jan 26, 2013 7:27 pm

So basically you just have to build for more attack power

Second spell is kinda survival right

Why is he Int? Would it not be better to make him SR? There arent a lot of Str Ranged chars and this could be one
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PostSubject: Re: [IR] Yondaime Kazekage   Sat Jan 26, 2013 8:25 pm

garras father as a support just like the son!! ^^ is there any fathersonSabako ;p

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Cut Chemist
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PostSubject: Re: [IR] Yondaime Kazekage   Sat Jan 26, 2013 11:04 pm

Phoenix- wrote:
First spell does remind me of Hinata's ultimate, i don't have the exact number in mind, but dealing 200% Attackdamage/second seems definitly more powerful than her ultimate if it wasn't for the lack of slow which can be countered by getting Hosikage's Star or Haku's Overcoat (granting some attack as well).

Except, this spell scales poorly in the late game.

Westfield wrote:
So basically you just have to build for more attack power

Second spell is kinda survival right

Why is he Int? Would it not be better to make him SR? There arent a lot of Str Ranged chars and this could be one

You build Int items, correct. Things like Hex obviously work very well with the hero.

2nd spell is survival.

Why should I force a hero to be ranged strength? The goal here is to create a fragile Int hero, capable of dealing a ton of AoE physical damage.
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PostSubject: Re: [IR] Yondaime Kazekage   Sun Jan 27, 2013 11:59 am

Cut Chemist wrote:
Phoenix- wrote:
First spell does remind me of Hinata's ultimate, i don't have the exact number in mind, but dealing 200% Attackdamage/second seems definitly more powerful than her ultimate if it wasn't for the lack of slow which can be countered by getting Hosikage's Star or Haku's Overcoat (granting some attack as well).

Except, this spell scales poorly in the late game.

It has the same damage type as Hinata's ultimate and gains at least the same DPS per attack so why should it scale worse? Not to speak of the longer duration, shorter cooldown and the ability to move around.
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Cut Chemist
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PostSubject: Re: [IR] Yondaime Kazekage   Sun Jan 27, 2013 6:06 pm

Phoenix- wrote:



It has the same damage type as Hinata's ultimate and gains at least the same DPS per attack so why should it scale worse? Not to speak of the longer duration, shorter cooldown and the ability to move around.

Hinata's also has a 40% move speed slow and Hinata can still attack. Therefore, it scales worse than a spell that disables your ability to attack and doesn't hinder an opponent's move speed.
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PostSubject: Re: [IR] Yondaime Kazekage   Sun Jan 27, 2013 6:49 pm

Hinata's ultimate, is a DPS that is channeling. She cant move nor attack while she is channeling the ultimate. When max the damage is 35 + 55% of her attack damage every 0.25 secs in 2.5 seconds of duration.

Numbers are 350 + 550% on those 2.5 secs adding the fact of the slow.

so this kasekage deals 100% of kazekage damage + 20. would mean 900% + 180 in those 9 secs if im not wrong on numbers, but that skill can be avoidable with a disable or out runing the kazekage.
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Cut Chemist
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PostSubject: Re: [IR] Yondaime Kazekage   Sun Jan 27, 2013 7:10 pm

Natsu wrote:
Hinata's ultimate, is a DPS that is channeling. She cant move nor attack while she is channeling the ultimate. When max the damage is 35 + 55% of her attack damage every 0.25 secs in 2.5 seconds of duration.

Numbers are 350 + 550% on those 2.5 secs adding the fact of the slow.

so this kasekage deals 100% of kazekage damage + 20. would mean 900% + 180 in those 9 secs if im not wrong on numbers, but that skill can be avoidable with a disable or out runing the kazekage.

Remembered my Hinata instead of the one used by ya'll. So, I'll lower the % of damage dealt to 25 / 30 / 35 / 40%.
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PostSubject: Re: [IR] Yondaime Kazekage   Sun Jan 27, 2013 8:45 pm

damn dude those pics icons looks sexy ! if he get added once he going be my favo hero for sure :/ im in love damnit....

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Westfield
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PostSubject: Re: [IR] Yondaime Kazekage   Sun Jan 27, 2013 10:33 pm

spectre-idp wrote:
damn dude those pics icons looks sexy ! if he get added once he going be my favo hero for sure :/ im in love damnit....

Its all about the icons for you isnt it? Smile
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PostSubject: Re: [IR] Yondaime Kazekage   Sun Jan 27, 2013 10:41 pm

Westfield wrote:
spectre-idp wrote:
damn dude those pics icons looks sexy ! if he get added once he going be my favo hero for sure :/ im in love damnit....

Its all about the icons for you isnt it? Smile

Lol, lets make a crap suggestion with beautiful icons to test him clown
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PostSubject: Re: [IR] Yondaime Kazekage   Sun Jan 27, 2013 10:43 pm

GodScream wrote:
Westfield wrote:
spectre-idp wrote:
damn dude those pics icons looks sexy ! if he get added once he going be my favo hero for sure :/ im in love damnit....

Its all about the icons for you isnt it? Smile

Lol, lets make a crap suggestion with beautiful icons to test him clown

Good idea Smile could also use that new template chemist is using lawl
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