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Cut Chemist
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PostSubject: [IR] Yūhi Kurenai   Wed Jun 26, 2013 1:45 am

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Last edited by Cut Chemist on Sun Oct 27, 2013 3:42 pm; edited 2 times in total
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 7:59 am

the first skill is like a tangle right ?

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Westfield
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 8:41 am

1. Meh, more holds. There are so many chars with holds / stuns and so on

2. low mana cost, I would scale it. Also, how does the effect stack? Each time you attack the % rises or something?

3. copy of pain's shinra tensei?

4. Thats a rather long duration during first levels Smile

PS Didn't they want a Disabler / Nuker Kurenai?
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Cut Chemist
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 3:47 pm

eGloryKresh wrote:
the first skill is like a tangle right ?

Yes.

Westfield wrote:
1. Meh, more holds. There are so many chars with holds / stuns and so on

2. low mana cost, I would scale it. Also, how does the effect stack? Each time you attack the % rises or something?

3. copy of pain's shinra tensei?

4. Thats a rather long duration during first levels Smile

PS Didn't they want a Disabler / Nuker Kurenai?

2. The damage amp stacks to 25% damage at level 4.

3. No... it is simply a spammable self-position nuke.

4. Correct. And the CD matches it.

The damage amp, combined with the spammable nuke gives you an ability to deal tremendous magic damage in an aoe.
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 4:32 pm

Why would she have a nuke? Thats not her primary / secondary role
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Cut Chemist
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 5:58 pm

Westfield wrote:
Why would she have a nuke? Thats not her primary / secondary role

To give her some effectiveness as a support hero beyond casting debuffs. Giving a support hero no means to deal damage is severely gonna limit the situations they can be effective.
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 6:04 pm

That sounds like forcing the role to me
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 6:34 pm

Westfield wrote:
That sounds like forcing the role to me

And yet... it is not.
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 7:15 pm

I can't really remember the MS numbers, but in this build Kurenai's MS is slow no? Like that of Asuma?
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 8:01 pm

Her base move speed, as of right now is 290.
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ArOunDThaWOrLD
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 9:57 pm

Isn't a 4.5 second hold rather high? I'm not used anymore to DotA/NWU numbers since I'm playing LoL now but it seems kinda high to me anyway. Maybe 4 at max?
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PostSubject: Re: [IR] Yūhi Kurenai   Wed Jun 26, 2013 10:04 pm

Eh... I'll reduce it from 1.5 / 2.5 / 3.5 / 4.5 seconds to 1.5 / 2.0 / 2.5 / 3.0 seconds. I was originally inspired by Naga, but since it prevents attacking as well the change is probably necessary.
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