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daba_kg

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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Wed Nov 24, 2010 2:03 pm

hmm well map makers ty for giving your time for making map and i hope it will be good...but i heard some news about map from dave and yahiko so i got worried....
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fnatic
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Wed Nov 24, 2010 5:24 pm

did they say it suxx ?
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daba_kg

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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Wed Nov 24, 2010 10:52 pm

fnaticoooooooooo man chill a bit give it a chance we can rage after if it suck Very Happy
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 25, 2010 1:21 am

Eol wrote:
Well finally we are in the final rute for the beta and you will ask , what things do you need to finish and release the final version? Let's see :

1) Naruto Revamp ( 100% done )

2) Add Anko ( 80% )

3) Add Suigetsu ( We are not 100% agree with the skills sets )

4) Beta Test ( Seventh Day )

Features :

Add unstuck system:

Every heroe will have a default ability that will teleport you to the base.

The casting time for this spell will be 8 sec and the cooldown time will be 135 sec also you need to know if your enemy hit you or cast and spell on you, the teleport cast will be broke and you will not able to escape via this skill. So if you want to abuse of this , think before doing that.

Back Door System : Success

Anti Harass System : Success

Rax System : Success

Assist System : Success

Beta Test :

Well finally we got the firt beta test after...9 months , for now kroom decided to do the map with out anko and suigetsu ( for the moment ) in order to find bugs.

1) Bug on the repick , when you repick sometimes the repicked heroe dont appears.

2) Bug with naruto and hinata, when hinata cast a spell on Naruto´s clone causes critical error

3) Bug on naruto skill 2

4) Bug on akamaru and kiba movement , when kiba and akamaru are selected , only akamaru move

5) All skill of Tayuya and Sakon are available at lvl 5


6) Some bugs on duel arena >.>

7) Bug on Tsunade ultimate

8.) Bug on Jiraiya Sands, Should be auto-convine, is not

9) Bug on Gai, he causes a critical error

10) Bug on Chouji, when he kills earn doble bount wtf

11) Some icons are corrupted, need to be changed

12) Bug on Shikamaru, one of his spells affect the tower

13) Bug on Kidomaru, his web affect the tower


14) Bug on Silver Hands, avoid the funcions of some passives


15) Bug on kaguya armor, cant be convine >.>

Map file side :

5351 kb of 8000 kb

Beta test second phase

Today we start with the second beta test phase, now we are goint to see if all those bugs where fixed and try to discover the origen of the kill bug.

1) Bug on Chouji, when he kills earn doble bount wtf

2) Some icons are corrupted, need to be changed

3) Some bugs on duel arena >.>

4) Bug on Nidaime's ultimate

5) Bug on Ino's Hold

6) Bug in ap mode : swap + repick = bug


7) Bug on kimimaru spell , affect the tower

8 ) Bug on Rock Lee ultimate, after the effect is gone , lee stop running for a sec

9) Bug on kakashi chidori, he can target alies...wtf

10) Bug on Rock spell

11) Bug on Sarutobi spell

12) Bug on Tenten spell

13) Bug on Naruto spell

14) Bug on Asuma spell

15) Bug on Sakon unit selection


How much time this will take us? we don't know, how many forums hacked before the official release? we don't know ether x].

Greetings.


NWU Staff

___________________________________________________________




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InMemory]Cobain
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 25, 2010 9:47 am

You guys accomplish your firts Week testing the map bounce Anko is almost ready and you have found 30 bug/system malfunctions. Now you are thinking on test the map 1 more week? add Suigetsu? release the map before chrismas?
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neilcatorce
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 25, 2010 10:11 am

little bit more XD... Twisted Evil
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 25, 2010 10:19 am

RockOn wrote:
You guys accomplish your firts Week testing the map bounce Anko is almost ready and you have found 30 bug/system malfunctions. Now you are thinking on test the map 1 more week? add Suigetsu? release the map before chrismas?

After fix the Asuma Bug we are going to start with the last phase of the beta test in order to have every bug under control. Maybe will take us 1 more week and after that change some details and goggoogo lets release some new shit.

Ofc will be before Chrismas >.>

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InMemory]Cobain
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 25, 2010 10:21 am

Eol wrote:
Ofc will be before Chrismas >.>

Thnx for the info but you miss the part of suigetsu, what about him? will be able for the coming version?
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 25, 2010 10:30 am

RockOn wrote:
Thnx for the info but you miss the part of suigetsu, what about him? will be able for the coming version?

Here is the shit :

1) Add suigetsu can call more bugs or malfunctions

2) Takes us a little more time

There is a chance to Suigetsu be added : 20%

Also there is people who want the version and they dont care if there is a new heroe. so the comunity is split.

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InMemory]Cobain
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 25, 2010 10:32 am

Thnx again for you brutal honesty but there is a 20% of chance so can be added!!!
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 25, 2010 10:40 am

RockOn wrote:
Thnx again for you brutal honesty but there is a 20% of chance so can be added!!!

Ofc hope is the last think you should loose x]

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Oh^La^La
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 25, 2010 1:11 pm

well there is one thing that i know that this version will rock Smile
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Natsu
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 25, 2010 6:32 pm

The last phase is about balanceing the heros, so wee need to w8 until kroom fix that feaking azuma bug 1st :3
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Fri Nov 26, 2010 2:21 am

Eol wrote:
Well finally we are in the final rute for the beta and you will ask , what things do you need to finish and release the final version? Let's see :

1) Naruto Revamp ( 100% done )

2) Add Anko ( 100% done )

3) Add Suigetsu ( We are not 100% agree with the skills sets )

4) Beta Test ( Eighth Day )

Features :

Add unstuck system:

Every heroe will have a default ability that will teleport you to the base.

The casting time for this spell will be 8 sec and the cooldown time will be 135 sec also you need to know if your enemy hit you or cast and spell on you, the teleport cast will be broke and you will not able to escape via this skill. So if you want to abuse of this , think before doing that.

Back Door System : Success

Anti Harass System : Success

Rax System : Success

Assist System : Success

Beta Test :

Well finally we got the firt beta test after...9 months , for now kroom decided to do the map with out anko and suigetsu ( for the moment ) in order to find bugs.

1) Bug on the repick , when you repick sometimes the repicked heroe dont appears.

2) Bug with naruto and hinata, when hinata cast a spell on Naruto´s clone causes critical error

3) Bug on naruto skill 2

4) Bug on akamaru and kiba movement , when kiba and akamaru are selected , only akamaru move

5) All skill of Tayuya and Sakon are available at lvl 5


6) Some bugs on duel arena >.>

7) Bug on Tsunade ultimate

8.) Bug on Jiraiya Sands, Should be auto-convine, is not

9) Bug on Gai, he causes a critical error

10) Bug on Chouji, when he kills earn doble bount wtf

11) Some icons are corrupted, need to be changed

12) Bug on Shikamaru, one of his spells affect the tower

13) Bug on Kidomaru, his web affect the tower


14) Bug on Silver Hands, avoid the funcions of some passives


15) Bug on kaguya armor, cant be convine >.>

Map file side :

5351 kb of 8000 kb

Beta test second phase

Today we start with the second beta test phase, now we are goint to see if all those bugs where fixed and try to discover the origen of the kill bug.

1) Bug on Chouji, when he kills earn doble bount wtf

2) Some icons are corrupted, need to be changed

3) Some bugs on duel arena >.>

4) Bug on Nidaime's ultimate

5) Bug on Ino's Hold

6) Bug in ap mode : swap + repick = bug


7) Bug on kimimaru spell , affect the tower

8 ) Bug on Rock Lee ultimate, after the effect is gone , lee stop running for a sec

9) Bug on kakashi chidori, he can target alies...wtf

10) Bug on Rock spell

11) Bug on Sarutobi spell

12) Bug on Tenten spell

13) Bug on Naruto spell

14) Bug on Asuma spell

15) Bug on Sakon unit selection

16) Bug on Zabusa spell when he use an item

Beta Test Final Phase

A big review of all the features , fixed bugs and some balance. This is the final step before the release.

How much time this will take us? we don't know, how many forums hacked before the official release? we don't know ether x].

Greetings.


NWU Staff

___________________________________________________________




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Natsu
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Fri Nov 26, 2010 2:34 am

Finally Anko is done : D, now w8ting for testing her she is a piece of love n.n
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Oh^La^La
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Fri Nov 26, 2010 3:59 am

hell yea anko done at last \o/
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Kazuu
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PostSubject: Hello!   Sat Nov 27, 2010 1:56 am


Hello I'm Kazu play east/euro mainly euro since east is dying xD. Just stopping by, checking if Versions almost done xd. Can't wait for this new version..Good work guys.

~KazU~

Admin : Introduce before posting
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 27, 2010 2:11 am

Eol wrote:
Well finally we are in the final rute for the beta and you will ask , what things do you need to finish and release the final version? Let's see :

1) Naruto Revamp ( 100% done )

2) Add Anko ( 100% done )

3) Beta Test ( Ninth Day )

Features :

Add unstuck system:

Every heroe will have a default ability that will teleport you to the base.

The casting time for this spell will be 8 sec and the cooldown time will be 135 sec also you need to know if your enemy hit you or cast and spell on you, the teleport cast will be broke and you will not able to escape via this skill. So if you want to abuse of this , think before doing that.

Back Door System : Success

Anti Harass System : Success

Rax System : Success

Assist System : Success

Beta Test :

Well finally we got the firt beta test after...9 months , for now kroom decided to do the map with out anko and suigetsu ( for the moment ) in order to find bugs.

1) Bug on the repick , when you repick sometimes the repicked heroe dont appears.

2) Bug with naruto and hinata, when hinata cast a spell on Naruto´s clone causes critical error

3) Bug on naruto skill 2

4) Bug on akamaru and kiba movement , when kiba and akamaru are selected , only akamaru move

5) All skill of Tayuya and Sakon are available at lvl 5


6) Some bugs on duel arena >.>

7) Bug on Tsunade ultimate

8.) Bug on Jiraiya Sands, Should be auto-convine, is not

9) Bug on Gai, he causes a critical error

10) Bug on Chouji, when he kills earn doble bount wtf

11) Some icons are corrupted, need to be changed

12) Bug on Shikamaru, one of his spells affect the tower

13) Bug on Kidomaru, his web affect the tower


14) Bug on Silver Hands, avoid the funcions of some passives


15) Bug on kaguya armor, cant be convine >.>

Map file side :

5351 kb ( firts and second beta ) / 5529 kb ( thirth beta ) of 8000 kb

Beta test second phase

Today we start with the second beta test phase, now we are goint to see if all those bugs where fixed and try to discover the origen of the kill bug.

1) Bug on Chouji, when he kills earn doble bount wtf

2) Some icons are corrupted, need to be changed

3) Some bugs on duel arena >.>

4) Bug on Nidaime's ultimate

5) Bug on Ino's Hold

6) Bug in ap mode : swap + repick = bug


7) Bug on kimimaru spell , affect the tower

8 ) Bug on Rock Lee ultimate, after the effect is gone , lee stop running for a sec

9) Bug on kakashi chidori, he can target alies...wtf

10) Bug on Rock spell

11) Bug on Sarutobi spell

12) Bug on Tenten spell

13) Bug on Naruto spell

14) Bug on Asuma spell

15) Bug on Sakon unit selection

16) Bug on Zabusa spell when he use an item

Beta Test Final Phase

A big review of all the features , fixed bugs and some balance. This is the final step before the release.

1) Some Changes for yondaime's spells

How much time this will take us? we don't know, how many forums hacked before the official release? we don't know ether x].

Greetings.


NWU Staff

___________________________________________________________




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Levi
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 27, 2010 2:49 am

i just noticed....ur rlly adding the defult skill? Wow.....rlly? the defult skill to tele u home is added???!! are u serious?........Atleast make it like its a one time use or sumthing...

-Levi
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 27, 2010 2:58 am

Levi wrote:
i just noticed....ur rlly adding the defult skill? Wow.....rlly? the defult skill to tele u home is added???!! are u serious?........Atleast make it like its a one time use or sumthing...

-Levi

I wrotte the description over there, take a look before spam >.>

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Levi
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 27, 2010 3:10 am

yeah, i read it, but the game will change so much, cuz the time u take to walk back home from ur lane was around 30secs or so, now u throw in this skill, u b home at 8 secs, and i read the new nwu items, theres gona be tele scrolls, so doesnt this defult skill kinda kill the item?

-Levi
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 27, 2010 3:22 am

Levi wrote:
yeah, i read it, but the game will change so much, cuz the time u take to walk back home from ur lane was around 30secs or so, now u throw in this skill, u b home at 8 secs, and i read the new nwu items, theres gona be tele scrolls, so doesnt this defult skill kinda kill the item?

-Levi

We added the default skill just in case people get stuck in the terrain, if nothing happend in the next version after 1.3.0 we will removed.


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Levi
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 27, 2010 3:29 am

i still think there would have been a better way to make the anti-stuck system, but i could be wrong about wut i sed since i havent even tried the new version. Anyway Gl with the testing and hope the map is released soon.

-Levi
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Natsu
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 27, 2010 5:06 am

levi i can tell you for the moment the unstuck default skill is ok.. yeah you can use it to go to your base, but the default have a high cooldonw so the people cant abuse the skill, and if they use to go to the base they are on trouble if they get stuck and the skill is on cooldown, but we need more C&C after the new version with this default.

Edit: Ok... for you is that, but for me if is used a lot of times like in Lol you can tp to your base a lot of times with that stupid default.


Last edited by Natsu on Sat Nov 27, 2010 5:36 am; edited 1 time in total
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muzk
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 27, 2010 5:29 am

Bah you gonna kill me or something for this, but I really didnt like this form to unstuck units. It really suckz atm... Make it share cd's with tp and it will be ok.

ppl can't abuse? its easy to abuse -.- just go away from your lane,use default (8 seconds) then heals and shop then use tp. That is just an abuse. You will be back to your lane in like 12 seconds to keep farming or w/e you want for the next ~ 2 min.

Just make it share cd's with tp and it will be ok. -> This is my C&C that you want , Natsu.


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