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 [AM] Yamanaka Fü

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PostSubject: [AM] Yamanaka Fü   Fri Apr 29, 2011 2:24 am

Name: Fü
Alias: Konoha’s Root Sensor
Fü is a skilled Anbu from Konohagakure’s root and a member of the Yamanaka Clan.
Role: Initiator
Sub Role: Carry

Damage: 40-48
Range: 100
Armor: 2
Move speed: 300

Str: 18 +1.9
Agi: 22 +2.5
Int: 14 + 1.6


Quote :
Chakra Sensing Technique
Flavor text: Technique used by Sensor Ninja to track and pursue other shinobi.
Targets: Self
Mana cost: 100/120/140/160
Cooldown: 20/17/14/10 seconds
Radius: 400/500/600/700
Cast time: 0 seconds
Required level: 1/3/5/7
Activation: Full sight within a 400/500/600/700 radius. Enemy units within the radius get -2/3/4/5 to armor. Last for 5/6/7/8 seconds.

Quote :
Anbu’s Root Training
Flavor text: The root’s members undergo a heavy training in wich they grow like brothers only to kill each other as they grow up. This training allows the Root's members to completly let go of their emotions when they enter battle in order to effectively increase their skills.
Target: Self
Mana Cost: 90/100/110/120
Cooldown: 20 seconds
Required level: 1/3/5/7
Increase attack speed by 10/15/20/25% and gives +40/60/80/100 to MS for 7/8/9/10 seconds.

Quote :
Root’s Tänto Expertise
Flavor text: The ANBUs from the Root specializes in Taijutsu with the use of chuunin’s Tanto instead of Katanas wich are used by regular ANBU’s.
Passive Skill
Required level: 1/3/5/7
Levels: Increase damage by 10/15/20/25% and gives 9/12/15/18% chance to stun a enemy unit after an attack.

Quote :
Mind Puppet Switch Cursed Seal Technique
Flavor text: Based on the Yamanaka Clan signature technique “Shintenshi no Jutsu” Fü uses a Puppet in order to attack enemies but as they attack back Fü can switch into their minds much like the original Mind Body Switch technique.
Mana cost: 140/170/200
Cooldown: 120/110/100 seconds
Cast time: 1 second.
Required level: 6/11/17
Summnos Mind Curse Seal Puppet for 30/35/40 seconds. While activating the Cursed Seal, Fü's body cannot be moved. Fü recieves 50/40/30% of the damage that Mind Curse Seal Puppet recieves. If Mind Curse Seal Puppet dies, Fü dies.
Quote :
Mind Curse Seal Puppet:
HP: 700/850/1000
Mana: 300/400/500
Damage: Same as Fü


Quote :
Smoke Bomb: Slow enemies in AoE. Last for 3 seconds.
Mana Cost: 75
Cooldown: 8 seconds

Quote :
Sickle Throw: Deals 50/60/70 damage and stuns for 1.5 seconds.
Mana Cost: 50
Cooldown: 5 seconds

Quote :
Curse Seal Activation: Can only activate once Mind Curse Seal Puppet recieves damage from a enemy hero, wich can now be a target to this spell. Gives control of enemy hero for 3/3.5/4 seconds. After use, Fü returns to his body and the Mind Curse Seal Puppet dissapears.
Mana Cost: 100

Quote :
Release: Cancel the technique. Fü returns to his body.

So yeah... thought of this weird build. While it might suck, I will gladly hear any kind of criticism.

Last edited by Taiki88 on Fri Apr 29, 2011 6:40 pm; edited 1 time in total
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Posts : 108
Age : 21
Location : Australia

PostSubject: Re: [AM] Yamanaka Fü   Fri Apr 29, 2011 9:36 am

Needs a lot of changing.

First off, the ulti is weird. the idea of it is alright, except you need to figure out a new way to use it.

Tanto exercise seems to be a little too strong, especially for late game. lower the bonus damage and stun chance a bit.

For anbu root training, the MS increase is way too high. maybe change it to 40/60/80/100.

Also, your mana costs are insanely huge, especially for a hero with +1.5 int gain. reduce the base mana / scaling so that it's highest is about 110-120, and do the same thing with Anbu's root training. change the ulti's mana cost to 140/170/200 or something like that.

btw the Agi gain is really high, paybe reduce it a few points because otherways on level 25 his base agi would be at about 95, which is huge
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Age : 27
Location : Where VAT is 27%

PostSubject: Re: [AM] Yamanaka Fü   Fri Apr 29, 2011 12:14 pm

yeah, the movement speed giving spell is mad
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PostSubject: Re: [AM] Yamanaka Fü   Fri Apr 29, 2011 6:45 pm

Ok, I changed a lot of things and added some pics...
As for the ulti, I know it's weird. I wanted to use that Jutsu since its the only special thing that this character did in the manga. There may be better ways to make it work but I couldnt come up with something better myself. I do belive it's not bad either since it pushes the enemies into engaging a fight by slowing, stunning and possesing them.
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PostSubject: Re: [AM] Yamanaka Fü   Sat Apr 30, 2011 1:33 am


1st. the radius of the full sight is fine but, its a problem when you talk about the radius of the armor debuff is to high. 700 with a hero with stun kill the enemy would be easy, cuz you team mate can approach to the enemy and you can use that thing far away from the enemy.

2nd. reduce the duration 10 seconds is much for me.

3rd. You are giving 2 buffs on that thing is to much D:, so agree with mudcake this skill is strong.

4th. strange and not fit semi-carry rol looks more like a disable and have a stun with slow (looks more like a support/disabler skill)

Carry relies on autohit habilities like your 3rd, the good thing is that you can initiate with your 2nd and 1st so thats is fine,
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