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Kenichi_101
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PostSubject: Shizune   Tue May 24, 2011 3:00 am



Name: Shizune
Title: Hokage's Assistant
Quote: "You may think you're all healed, you may even look all healed, but you're NOT all healed!"
Role: (you pick, i'm not good with roles Surprised)
Stats:
Str: Average, average growth.
Agi: Average, high growth (primary)
Int: High, average growth
Attack Animation: Ranged with senbons

Quote :

Skill 1: Poison coated weapons
Type: Toggle (on/off) (orb effect) (0 mana cost, meant to be a passive but some people may want to get a different orb effect. this way they can toggle it off if they want too)
Description: Shizune coats all her weapons in a toxic poison that is deadly on even the slightest of scratches. Grants shizune poison attacks that deal x damage per second and slows the enemy for 10% ms. If shizune attacks a target that is already poisoned by this skill it will just re-aply itself (start of on duration).

Level 1: 5 dps
Level 2: 10 dps
Level 3: 15 dps
Level 4: 20 dps.

Mana Cost: 4/6/8/10 mana.
Duration: 4 seconds
Cooldown: N/A

Note: Poison can kill.

Quote :

Skill 2: Mystical Palm Technique (need to change name to fit skill but I don't know what to change it too)
Type: passive
Description: Shizune is one of the best healers in the hidden leaf, next to Sakura and Tsunade. Shizune gains x% attack speed and x% movement speed.

Level 1: 10% attack speed and 2% movement speed.
Level 2: 15% attack speed and 4% movement speed.
Level 3: 20% attack speed and 6% movement speed.
Level 4: 25% attack speed and 8% movement speed.

Mana Cost: N/A
Cooldown: N/A

Quote :

Skill 3: Senbon Launcher
Type: Target (ground or unit)
Description: Shizune has attached a senbon launcher to quickly get a jump on her enemy. Projects 5 senbon at the targeted spot (same as temari ult) each senbon deals x damage and applies poison from passive.

Level 1: 20 damage per senbon. (max of 100 damage + poison)
Level 2: 30 damage per senbon. (max of 150 damage + poison)
Level 3: 40 damage per senbon. (max of 200 damage + poison)
Level 4: 50 damage per senbon. (max of 250 damage + poison)

Mana Cost: 85 all levels.
Range and aoe: Same as Temari's ultimate
Cooldown: 14/12/10/8 seconds.

Quote :

Skill 4 (Ultimate): Poison Mist
Type: Target (ground or unit)
Description: Shizune spews poison from her mouth which forms a large cloud at targeted spot. The poison cloud is deadly to anyone who breaths in the poison. Deals x dps, slows enemy 50% ms, and applies poison to all enemies in cloud.

Level 1: 75 damage per second. (total of 225 damage)
Level 2: 125 damage per second. (total of 375 damage)
Level 3: 175 damage per second. (total of 525 damage)

Mana Cost: 125/200/275
Range: 400
Area of effect: slightly larger than asuma's ult. (i'm guessing about 300?)
Duration: 3 seconds.
Cooldown: 60 seconds.


Last edited by Kenichi_101 on Wed May 25, 2011 7:45 pm; edited 8 times in total
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InMemory]Cobain
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PostSubject: Re: Shizune   Tue May 24, 2011 9:48 am

Skill 2: Mystical Palm Technique ... looks to much like kabuto's one.
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Kenichi_101
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PostSubject: Re: Shizune   Tue May 24, 2011 12:38 pm

RockOn wrote:
Skill 2: Mystical Palm Technique ... looks to much like kabuto's one.

I was thinking the same thing but I couldnt think of a way to make it unique to her alone that would halp with the other skills, I was thinking adding as to it but it would then be like nii's heal... Any suggestions?

I just thought of something but I don't know how they would do it, when shizune heals herself or an ally, their next attack applies 3 poison stacks from her passive?
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mudcake
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PostSubject: Re: Shizune   Tue May 24, 2011 12:57 pm

Kenichi_101 wrote:
RockOn wrote:
Skill 2: Mystical Palm Technique ... looks to much like kabuto's one.

I was thinking the same thing but I couldnt think of a way to make it unique to her alone that would halp with the other skills, I was thinking adding as to it but it would then be like nii's heal... Any suggestions?

I just thought of something but I don't know how they would do it, when shizune heals herself or an ally, their next attack applies 3 poison stacks from her passive?

What exactly do you want her role to be? It would be easier to decide for an ability if we knew what she is meant to do in a game.
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Kenichi_101
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PostSubject: Re: Shizune   Tue May 24, 2011 1:00 pm

Something along the lines of a Ganker/Semi-Carry
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InMemory]Cobain
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PostSubject: Re: Shizune   Tue May 24, 2011 1:12 pm

mmm an idea could be ( if you want a semi-carry as a role ) change that healing spell for something like :

Passive

Everytime shuzune uses a spell she heals 25/30/35/40 hp.

its just and idea since you can spam the firts one i think could be a good idea
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Kenichi_101
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PostSubject: Re: Shizune   Tue May 24, 2011 1:22 pm

RockOn wrote:
mmm an idea could be ( if you want a semi-carry as a role ) change that healing spell for something like :

Passive

Everytime shuzune uses a spell she heals 25/30/35/40 hp.

its just and idea since you can spam the firts one i think could be a good idea

The first spell was meant to be a passive but I made it a toggle on/off so that if you want a different orb effect you can. So that would be kind of imba, basically she would be healing every time she attacks, Unless i put a cooldown on the first skill like 1 sec cd and increase the duration to 4 seconds?
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PostSubject: Re: Shizune   Tue May 24, 2011 1:25 pm

Kenichi_101 wrote:
The first spell was meant to be a passive but I made it a toggle on/off so that if you want a different orb effect you can. So that would be kind of imba, basically she would be healing every time she attacks, Unless i put a cooldown on the first skill like 1 sec cd and increase the duration to 4 seconds?

i like that idea
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Kenichi_101
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PostSubject: Re: Shizune   Tue May 24, 2011 1:39 pm

RockOn wrote:
Kenichi_101 wrote:
The first spell was meant to be a passive but I made it a toggle on/off so that if you want a different orb effect you can. So that would be kind of imba, basically she would be healing every time she attacks, Unless i put a cooldown on the first skill like 1 sec cd and increase the duration to 4 seconds?

i like that idea

k changed it, gave first skill 1 sec cd and 4 sec duration. Changed second skill to a passive that heals herself when she casts a spell (including first spell) lvl 4 heals 50 hp.
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Cut Chemist
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PostSubject: Re: Shizune   Tue May 24, 2011 8:37 pm

Ditch the heal...it's incredibly overpowered, infact it ruins the build. 50 HP heal every time I cast an ability that costs 0 mana... I don't think so. Not to mention she is ranged, aka, she will never leave the lane...ever. Hell you don't even need HP regen items during the laning phase because she can just heal herself completely after attacking creep waves. Just get damage, and a shield and you're done.

Rework it completely.
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PostSubject: Re: Shizune   Tue May 24, 2011 9:45 pm

Imo, you should make the third ability give + AS / MS% for a few seconds after you cast spell, that would be better for her role. Make it so that it can stack too. Except don't make the first ability count towards it, cause like Cut Chemist said that would be pretty OP for any passive like these.
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PostSubject: Re: Shizune   Tue May 24, 2011 11:26 pm

Cut Chemist wrote:
Ditch the heal...it's incredibly overpowered, infact it ruins the build. 50 HP heal every time I cast an ability that costs 0 mana... I don't think so. Not to mention she is ranged, aka, she will never leave the lane...ever. Hell you don't even need HP regen items during the laning phase because she can just heal herself completely after attacking creep waves. Just get damage, and a shield and you're done.

Rework it completely.

k so should i just go back to the old version of the skill where it healed hp and granted ms/as?
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PostSubject: Re: Shizune   Wed May 25, 2011 12:44 am

#1. Does the DPS from skill 1 stack?

#2. Replacing the heal with an IAS / IMS passive would help her semi-carry, and potentially carry. If that is what you want go with it.


#3. Strange scaling of mana cost...reduce the mana cost and the damage.

#4. Depends on the changes to other skills.
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PostSubject: Re: Shizune   Wed May 25, 2011 12:09 pm

Cut Chemist wrote:
#1. Does the DPS from skill 1 stack?

#2. Replacing the heal with an IAS / IMS passive would help her semi-carry, and potentially carry. If that is what you want go with it.


#3. Strange scaling of mana cost...reduce the mana cost and the damage.

#4. Depends on the changes to other skills.

#1. Yes and I was thinking I should reduce the damage or make it so it only stacks twice instead of 3 times.

#2. what I mean in the earlier post was that it would be a heal that also boosts ms/as as a side effect. If I did make a passive that boosts her as/ms I may just go off of the current healing passive, make it so first skill has no effect on it, and also have it grant attack speed when she uses a skill other than skill 1 of course.

#2.1. Changed passive a bit, made it so it doesnt work for skill 1 and grants attack speed when you use a skill (other than skill 1).

#3. So lower the mana to about 100-120 at lvl 4? and I changed damage.

#3.1. Lowered mana to 85 all levels and decreased damage to 50 damage per senbon at lvl 4 (250 total damage not counting poison stacks). Also lowerd cd from 24/20/16/12 to 14/12/10/8 so you can spam it for your passive since skill 1 won't work for passive.


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PostSubject: Re: Shizune   Wed May 25, 2011 12:23 pm

Poison coated weapons shouldn't stack at all, I think. Even 40 dps over 3 seconds is 120 damage for 0 mana, which is too high.
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PostSubject: Re: Shizune   Wed May 25, 2011 12:26 pm

mudcake wrote:
Poison coated weapons shouldn't stack at all, I think. Even 40 dps over 3 seconds is 120 damage for 0 mana, which is too high.

Well its 20 dps over 3 seconds which is 60 damage, and If i don't make it stack then I will make it so it lowers ms more than 4%.

k, Changed skill 1 so it doesn't stack. Changed ms reduction to 10% and if she continues to attack the same target it just re-aplies itself on that target which means the duration just starts over. Do yal think I should add mana cost to it? like 4/6/8/10 mana?
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PostSubject: Re: Shizune   Wed May 25, 2011 4:45 pm

The way you set up a passive, to work with only 1 skill, except for the rare ultimate doesn't really work. Think of Lina from Dota; she has a similar passive (Only doesn't heal her) that grants bonus move-speed and attack-speed. Really doesn't work, synergy wise, to make her one nuke with an 8 second cooldown.

In addition if she's going to be a ganker adjust her attribute growth.

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PostSubject: Re: Shizune   Wed May 25, 2011 6:44 pm

Changed 2nd skill back to what I originally had, just changed it a bit.
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PostSubject: Re: Shizune   Wed May 25, 2011 7:19 pm

Uh... that is not better. All it is a pretty good heal and a steroid skill.
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PostSubject: Re: Shizune   Wed May 25, 2011 7:25 pm

Add some mana in the firts skill

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Kenichi_101
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PostSubject: Re: Shizune   Wed May 25, 2011 7:41 pm

Eol wrote:
Add some mana in the firts skill

Should I add more? its at 10 mana for lvl 4 (maybe increse to 20 level 4? and have it go 5/10/15/20?)

and I changed 2 skill but may need to change name of it and I don't know what to change name too :/
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