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| | Zetsu | |
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Kenichi_101 Student
Posts : 115 Location : Ryouzanpaku
| Subject: Zetsu Mon May 30, 2011 3:10 pm | |
| Name: Zetsu Alias: Akatsuki Spy Role: Support/Ganker Range: Melee Movement Speed: Average (290?) Stats: Strength: Average, low growth. Agility: Average, high growth. Intelligence: High, high growth. - Quote :
Skill 1: Mayfly Type: Teleport Description: Zetsu is able to merge himself with the land and the travel anywhere in an instant. Zetsu travels to targeted destination within x range of zetsu (can't teleport into a fog of war zone or in/out of duel arena)
Level 1: 1750 range Level 2: 2500 range Level 3: 3250 range Level 4: 4000 range
Mana Cost: 100/140/180/220. Cast Time: 3 seconds. Cooldown: 60/50/40/30 seconds. - Quote :
(sorry about picture , I couldn't find a decent img in hivesworkshop for a clone ability.) Skill 2: Parasite Clone Type: Active Description: Zetsu is able to make a clone of his enemies who have spores attached to them. Creates a clone of white zetsu next to each enemy with the effect "spore" on them and slows the enemy for 25% ms/as for 3 seconds. White Zetsu clones deal x% and takes x% damage.
Level 1: Deals 15% and takes 550% damage. Level 2: Deals 25% and takes 450% damage. Level 3: Deals 35% and takes 350% damage. Level 4: Deals 45% and takes 250% damage.
Mana Cost: 80/100/120/140. Duration of clone: 20 seconds. Cooldown: 8 seconds. - Quote :
Skill 3: Sensory Technique: Spores (need a better name lol ) Type: Target (unit) Description: Zetsu places a spore on enemy hero. The enemy hero is effected with "spores" which tracks them and allows zetsu to use Parasite Clone on them.
Level 1: Lasts 15 seconds. Level 2: Lasts 20 seconds. Level 3: Lasts 25 seconds. Level 4: Lasts 30 seconds.
Mana Cost: 50/60/70/80. Cast Range: 500 Cooldown: 8/6/4/2 seconds.
Note: "Spores" do not stay on enemy after parasite clone ability is used. - Quote :
Skill 4(ultimate): Spore Technique Type: Active Description: Zetsu releases spores into the air which attach to enemies and allys and will eventually grow into white zetsu's. Drains x% mana each second and slows them 75% ms/as, enemy gains x% ms/as back per sec. Each enemy is effected with "spores".
Level 1: Enemy: 4% mana per sec, gains 15% ms/as back per sec. Level 2: Enemy: 6% mana per sec, gains 10% ms/as back per sec. Level 3: Enemy: 8% mana per sec, gains 5% ms/as back per sec.
Mana Cost: 150/250/350. Duration: 5 seconds. Aoe: 700 around zetsu Cooldown: 120/90/60 seconds.
Last edited by Kenichi_101 on Mon May 30, 2011 4:49 pm; edited 1 time in total | |
| | | Phoenix- Genin
Posts : 181
| Subject: Re: Zetsu Mon May 30, 2011 3:56 pm | |
| First spell:
Range is to high compared to the size of the map, imo ~500/1000/1500/2000 with 2 sec casttime and ~60 cd on lvl1 and ~30 on lvl 4 will work better
2nd Spell: Making it having a hero as target (enemy or ally) and creating the clone next to it might work better and is easier to code
3rd spell:
4000 range is damn much, the card is about 10000x10000 or less so if you're in mid you can track allmost anyone, it also lacks some real effect, imo only ping is to few, making it active and granting it some sort of disable or a buff like zabuzas ultimate might work better but you would have to reduce the range.
4th spell: looks ok so far, maybe remove the mana restore to allies and reduce the delay after cast, does the duration only apply to the mana drain/gain or does it also apply to the movementspeed reduction so heroes will be set from -50% ms to -0% ms? | |
| | | Kenichi_101 Student
Posts : 115 Location : Ryouzanpaku
| Subject: Re: Zetsu Mon May 30, 2011 4:12 pm | |
| - Phoenix- wrote:
- First spell:
Range is to high compared to the size of the map, imo ~500/1000/1500/2000 with 2 sec casttime and ~60 cd on lvl1 and ~30 on lvl 4 will work better
2nd Spell: Making it having a hero as target (enemy or ally) and creating the clone next to it might work better and is easier to code
3rd spell:
4000 range is damn much, the card is about 10000x10000 or less so if you're in mid you can track allmost anyone, it also lacks some real effect, imo only ping is to few, making it active and granting it some sort of disable or a buff like zabuzas ultimate might work better but you would have to reduce the range.
4th spell: looks ok so far, maybe remove the mana restore to allies and reduce the delay after cast, does the duration only apply to the mana drain/gain or does it also apply to the movementspeed reduction so heroes will be set from -50% ms to -0% ms? Skill 1: I meant it to be able to travel across the map fast to get to teamates and help but being able to travel anywhere would be op, (i didnt know exact dimensions of map) so i'll reduce it to 4000 range at lvl 4. Skill 2: reworking it so it works better with skill 3 and 4 Skill 3: making it so it places a spore on an enemy like yamato seed and when skill 2 activates it places a clone next to them and slows them. skill 4: took off delay, and ally mana regen part. made it so it places spores on the enemy (skill 3) and skill 2 works with these spores). And it applies to ms gain back too. so at start at skill their ms/as is reduced, then over the 5 sec duration they gain ms/as back. (Making changes now) | |
| | | Cut Chemist NWU Staff
Posts : 984
| Subject: Re: Zetsu Mon May 30, 2011 8:43 pm | |
| A less useful keeper of the forest was born... but in all seriousness.
Skill 1: The teleport spell not really useful, mainly because 99% of the time spells such as that are used for ganking, and this hero is shit at ganking.
Skill 2: Cooldown too short.
Skill 3: Cooldown way too short, for its current duration.
Skill 4: Useful, would be more so as a non-ultimate skill. So by level 3 I use the spell and enemies get 75% slow, 5% restored each second, although it only lasts for 5 seconds... so you by the end of the duration they still have 50% move and attack speed slow. Is this intentional or an oversight? | |
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