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 NWU 1.3.4 Final Changelog

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muzk
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PostSubject: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 4:33 am

Naruto Wars Unlimited 1.3.4 Final

Game Features

- Loading screen changed.
- Some messages in game initiation has been changed.
- Game Info (F9) Updated.
- Removed duel arena.
- Remaked Kyubi cavern terrain.
- Removed -UM mode from the game
- Added Anti-Share system
- Added -gameinfo command (displays game mode from of the current game)
- Added -forums command (displays nwu forums urls)
- Removed hero deny
- Afk system added.
- Summons give bounty when they are killed.
Quote :
Akamaru: 100
Clay Spiders: 10-15
Yamato Plant Vine: 26-38
Kankuro Puppets: 100
Tayuya Puppets: 100
Ground couriers: 100
Flyers couriers: 500
Kikai bugs: 25
Haku mirrors: 27-32
Baku: 180 - 227
NOTE: If you use Chakra Smasher to kill a summon, it only gives bounty if that unit is a flyer Courier.
- Changed the icon of the following heroes:
Quote :
Asuma
Chouji
Deidara
Orochimaru
Shodaime
Suigetsu
Tayuya
Asuma
Minato

- Created 8 hero taverns with the following heroes inside:
Konoha Tavern

Quote :
Lee
Neji
Tenten
Shikamaru
Chouji
Ino
Hinata
Kiba
Shino
Sakura
Naruto

Konoha Elit Tavern

Quote :
Jiraya
Kakashi
Guy
Asuma
Yamato
Anko
Tsunade

Shinobi Alliance Tavern

Quote :
A
Mei Terumi
Onoki
Danzo
Gaara
Kankuro
Temari

Former Kage Tavern

Quote :
Hashirama Senju
Tobirama Senju
Hiruzen Sarutobi
Minato Namikase

Akatsuki Tavern

Quote :
Itachi
Kisame
Deidara
Kakuzu

Aktsuki Elit Tavern
Quote :

Yugito

Otogakure Tavern
Quote :
Orochimaru
Kimimaro
Kabuto
Tayuya
Sakon
Jiroubo
Kidomaru

Missing-nin Tavern
Quote :
Haku
Zabusa
Sasuke
Juugo
Suigetsu

New Heroes
Raikage
Tsuchikage
Mizukage
Danzo

Bugs
- Fixed some problems with Suigetsu special effects.
- Fixed a bug that allows you to use TP scroll to teleport nearly creeps units or enemy towers.
- Fixed a bug with Yondaime Sealed Kunai related to the apparition of undeseable items when you die.
- Fixed the bug with Temari Ultimate that crash the game.
- Fixed the bug that Kimimaro Tessenka no Mai don't give the correctly bonus.
- Fixed the description of Essence of Nature.
- Solved a bug that allows players teleport to enemy base
- Solved bash cooldown bug.
- Tenten dagger now slow and don't reduce target armor.
- Solved a bug with shikamaru kunai, now it hit all units indicated by the color change
- Fixed magic inmunity bug.
- Yamato Cage: some barrier problems are solved.
- Gaara ultimate now only stuns/damage in cone.
- Gelel doesn't dispells Sakura ultimate.
- Removed Gaara ultimate arrows.
- Gelel doesn't dispells Kimimaro Tessenka no Mai buff anymore.
- Solved the torrent + Nidaime's dash bug.
- Fixed the bug with SD & Suigetsu -Fixed a bug that actualices creeps improperly, e.g Mega Creeps.
- Fixed the bug that allows Kyuubi left cavern.

Items
- Reduced Shuko and Tri-Blades cost from 800 to 700.
- Hoshikage now only requires Essence of Nature and Rengeki.
- Hoshikage damage increased from 250 to 350.
- Hoshikage cooldown increased from 15 to 35.
- Hoshikahe total cost reduced from 5250 to 5000.
- Hoshikage movespeed and attack rate reduction increased from 0.3 to 0.4.
- Cost of Chakra Smasher Recipe increased from 100 to 850.
- Removed Mithril Hammer of Chakra Smasher Requeriments.
- Chakra Smasher total cost reduced from 4150 to 3300.

Balance
- Increase Tsunade's Mystical palm from 12s to 15s
- Increase the mana cost of Tsunade ultimate
- Increase Kakuzu mana cost of Water wall from 90 to 90/100/110/120
- Increase the mana cost Lighting piercing darkness from 100/115/130/140 to 100/120/140/160
- Change Kakuzu's jiongu ability ( sub skill from his ultimate ) making it able to regenerate mana points
- Reduce Lee's Omote renge distance
- Reduce Lee's Springtime of youth damage per hit
- Reduced Suigetsu's ultimate stun duration from 3/3.5/4.5 to 1/2/3
- Juugo enrage is disabled when he doesn't have enought hp to use it (he wont kill himself)
- Anko Twin snakes won't insant kill anymore. At least HP points of targets units (including Anko) will be 20.
- Reduced Tayuya slow from 7/14/21/28 (max 84) to 5/10/15/20
- Reduced Haku's Sembon cast range from 800 to 650 all levels
- Increased Haku's Sensatsu Suishou manacost from 100/120/140/160 to 140/160/180/200
- Increased Haku's Sensatsu Suishou cooldown from 16 to 20 all levels
- Mega creeps will not spawn in versus games (starting players from each team: 1)
- Reduced creeps upgrade cooldown from 7 minutes to 6 minutes

Other hero Changes

Kankuro
- Reduced Karasu duration from 60 to 30 seconds.
- Model changed.

Chouji
- Increased Cho Harite duration from 1.5/2/2.5/3 to 2.5/3/3.5/4 seconds.

Kakashi
- Increased Kage Bunshin cooldown from 30/25/20/15 to 30 seconds all levels.
- Reduced Kakashi Doton: Tsuiga No Jutsu buff duration from 1.75/2.25/2.75/3.25 to 1.5/2/2.5/3 seconds.
- Sharingan mana cost increased from 250/50/50/50 to 200 all levels.
- Added a 120 seconds time expiration to copied spells.
- You can type -sharingan to show or hide Sharingan copied spell time remaining.

Kidomaru
- Reduced Kumoyumiyakin cast time from 2.5 to 1.7 seconds all levels.

Nidaime
- Removed invulnerability effect of Suiton: Suijinheki ability.

Sakura
- Chakra-Enhanced Strength damage increased from 25/50/75/100 to 50/75/100/125.

Suigetsu
- Increased cooldown of Suiton: Wild torrent from 12 to 20 seconds.
- Change Suika no Jutsu damage requeriment increased from 600 to 900.

Itachi
- Increased cooldown of Dusk Crow Genjutsu from 20/15/10/5 to 21/18/15/12.

Hinata
- Increased Twin Lions cooldown to 16/14/12/10.

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InMemory]Cobain
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 4:46 am

First!! Danzo RulZ!!
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Knife D
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 5:02 am

#2

Onoki effects blow my head, nice job people
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ArOunDThaWOrLD
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 5:46 am

Everything in this new version is fine but please explain why you guys removed hero deny...I mean it's an important part of the game and it helps a lot.
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Eol
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 5:48 am

ArOunDThaWOrLD wrote:
Everything in this new version is fine but please explain why you guys removed hero deny...I mean it's an important part of the game and it helps a lot.

Hero deny was removed from the game since the beta versions, its kind to late to ask for explanations

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InMemory]Cobain
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 6:57 am

ArOunDThaWOrLD wrote:
Everything in this new version is fine but please explain why you guys removed hero deny...I mean it's an important part of the game and it helps a lot.

Agree with Eol , to late my friend.
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 7:04 am

Naruto's rasenshuriken is glitched. It doesn't disappear from the target even after death and causes lag. There's just a massive bright rasenshuriken above the person. I think the old rasenshuriken was fine...
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 7:11 am

masterus wrote:
Naruto's rasenshuriken is glitched. It doesn't disappear from the target even after death and causes lag. There's just a massive bright rasenshuriken above the person. I think the old rasenshuriken was fine...

You can post the bugs here : http://n-w-u.forumotion.com/t590-nwu-134-final-bugs

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ArOunDThaWOrLD
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 12:08 pm

Can't you just explain me why because I'm not the only one who is wondering all my clan mates are too Sad.
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AdRyAn-IcE-mAn
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 3:11 pm

man .... kakuzu's spell cd must be incresed cuz is still imba.....and jirobou's 2nd skill dmg must be decresed
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 3:18 pm

AdRyAn-IcE-mAn wrote:
man .... kakuzu's spell cd must be incresed cuz is still imba.....and jirobou's 2nd skill dmg must be decresed

Dude you had all the betas to ask for change that....

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Croix
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PostSubject: Re: NWU 1.3.4 Final Changelog   Wed Aug 03, 2011 9:12 pm

Yea, I'm hearing alot of complaints about hero deny...i have mixed feelings about it.

on one hand, it was kind of annoying when ppl would try to deny me instead of kill enemy, even though they could have and i would of lived and got exp.

on the other hand, Deny has been a part of SW for a long time and is one of the things that make it unique from dota.
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InMemory]Cobain
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PostSubject: Re: NWU 1.3.4 Final Changelog   Thu Aug 04, 2011 2:56 am

You can deny some heroes in Dota when they have some debuff on them...so you croix noob!
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PostSubject: Re: NWU 1.3.4 Final Changelog   Thu Aug 04, 2011 4:07 am

Yea but thats the only way...you acn't deny if they are stuck in a hold or something like u could before in sw.
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PostSubject: Re: NWU 1.3.4 Final Changelog   Thu Aug 04, 2011 12:49 pm

Eol wrote:
AdRyAn-IcE-mAn wrote:
man .... kakuzu's spell cd must be incresed cuz is still imba.....and jirobou's 2nd skill dmg must be decresed

Dude you had all the betas to ask for change that....



i said 10 times about kakuzu but no1 heard me.....


ps: hmm about danzo ... is much better whit izanagi as ulti and baku as 3rd spell..... in my point of view izanagi must be like anub'seran's ulti.....
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PostSubject: Re: NWU 1.3.4 Final Changelog   Thu Aug 04, 2011 1:36 pm

AdRyAn-IcE-mAn wrote:
Eol wrote:
AdRyAn-IcE-mAn wrote:
man .... kakuzu's spell cd must be incresed cuz is still imba.....and jirobou's 2nd skill dmg must be decresed

Dude you had all the betas to ask for change that....



i said 10 times about kakuzu but no1 heard me.....


ps: hmm about danzo ... is much better whit izanagi as ulti and baku as 3rd spell..... in my point of view izanagi must be like anub'seran's ulti.....

I like one danzo suggestion where author(not sure who is he) put when u activate izanagi u cannot die for 3/5/7 secs and you're cooldowns are refreshed Smile
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PostSubject: Re: NWU 1.3.4 Final Changelog   Thu Aug 04, 2011 4:23 pm

very good map ,thx from europe :)for spending the time to make a decent map , just ignore the troll and haters i was actually all time viewing in silence peace:D
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muzk
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PostSubject: Re: NWU 1.3.4 Final Changelog   Fri Aug 05, 2011 5:06 am

Balu) wrote:
very good map ,thx from europe :)for spending the time to make a decent map , just ignore the troll and haters i was actually all time viewing in silence peace:D

thx you.

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AdRyAn-IcE-mAn
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PostSubject: Re: NWU 1.3.4 Final Changelog   Fri Aug 05, 2011 8:02 am

Jiraiya wrote:
AdRyAn-IcE-mAn wrote:
Eol wrote:
AdRyAn-IcE-mAn wrote:
man .... kakuzu's spell cd must be incresed cuz is still imba.....and jirobou's 2nd skill dmg must be decresed

Dude you had all the betas to ask for change that....



i said 10 times about kakuzu but no1 heard me.....


ps: hmm about danzo ... is much better whit izanagi as ulti and baku as 3rd spell..... in my point of view izanagi must be like anub'seran's ulti.....

I like one danzo suggestion where author(not sure who is he) put when u activate izanagi u cannot die for 3/5/7 secs and you're cooldowns are refreshed Smile

.neah... refresh is too much but y izanagi must make u invulnerable for few seconds and imp to target
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PostSubject: Re: NWU 1.3.4 Final Changelog   Fri Aug 05, 2011 11:26 am

Akatsuki Elite: Yugito ?! WTF?!
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PostSubject: Re: NWU 1.3.4 Final Changelog   Fri Aug 05, 2011 12:47 pm

Itachi wrote:
Akatsuki Elite: Yugito ?! WTF?!

Don't you read manga? All the jinchūriki are being controlled by kabuto and used by Madara. Surprised

exept for Gaara, Killer Bee, and Naruto.

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PostSubject: Re: NWU 1.3.4 Final Changelog   Fri Aug 05, 2011 1:37 pm

Kenichi_101 wrote:
Itachi wrote:
Akatsuki Elite: Yugito ?! WTF?!

Don't you read manga? All the jinchūriki are being controlled by kabuto and used by Madara. Surprised

exept for Gaara, Killer Bee, and Naruto.


yep
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