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Posts : 265

PostSubject: Karin   Wed Sep 07, 2011 6:35 am

Name: Karin
Aka: Sacrificial Detector
Role: Support
SubRole: Bait
Flavor: Founded by Sasuke for his team, she yields tremendous skill in chakra control and detection as a sensor.

Damage: 48-56
Range: 575 ranged
Armor: 3
Movement Speed: 300
Attack Speed: Normal

Strength: 16 +1.85
Agility: 14 +1.2
Intelligence: 23 +2.45

Quote :

Flavor: Karin is very willing to sacrifice her body for her allies.
Spell Type: Enemy target
Targets: Enemy Heroes

Mana Cost: 135/150/165/180
Cooldown: 40/35/30/25
Cast Time: instant
Range: 400

Effects:Karin launches herself at the target restraining it for 2.5/3/3.5/4 seconds leeching 20 mana every .5 seconds.

Quote :

Scout (Passive)
Flavor: Karin's abilities as a sensor is just as sensitive as her sense of touch
Spell Type: Passive
Targets: N/A

Mana Cost: N/A
Cooldown: N/A
Cast Time: N/A
Range: 450/525/600/675

Effects:Karin has true sight in the aforementioned range and gains +5/10/15/20 to her "Scapegoat" attack's mana leech, "Scapegoat" now also does 20/40/60/80 dps, also increases the duration of "Widespread Vision" for by .25 seconds per level (of this passive)

Quote :

Widespread Vision (Channeling)
Flavor: By forcing her chakra into the ground, this amplifies her ability to sense across a broad area
Spell Type: ?
Targets: N/A

Mana Cost: 175/225/275/325
Cooldown: 75/65/55/45
Cast Time: channeling
Range: all

Effects:Only Karin has fog of war removed for 4/5/6/7 seconds, and receives 25/30/35/40% less damage during it.

Quote :

Succulent Bite
Flavor: Among her many qualities of aiding her team is the ability to drastically heal someone by getting bitten in the flesh.
Spell Type: Single Target
Targets: Allied Hero

Mana Cost: 250/400/550
Cooldown: 60/40/20
Cast Time: Instant
Range: 100 (Melee)

Effects:Karin transfers 350/475/600 of her life to heal an ally


Last edited by mercinater on Fri Sep 09, 2011 6:36 pm; edited 2 times in total
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Posts : 46

PostSubject: Re: Karin   Wed Sep 07, 2011 12:26 pm

I may be wrong but i woudlnt like to play her, because she has no dmg skills, okay i get she is a support but it wud be just too boring to play her imo.
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Posts : 265

PostSubject: Re: Karin   Wed Sep 07, 2011 7:12 pm

nah, there is never a wrong opinion because it is an opinion

what i see in this char is that even though people wouldn't want to play her for attack, she is such a huge aid to a team roster that she will get chosen because of how much pluses you get out of her support
that also made me believe that she could be a great addition to the game as a pure support that's incapable of carrying the team at all compared to the current supports we have that is still able to (albeit very less chance compared to the ones who primarily have that role)

great against ganks, a magnificent babysitter, ultimately a carry's best friend
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Cut Chemist
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Posts : 984

PostSubject: Re: Karin   Fri Sep 09, 2011 4:06 am

1st skill is too vague. Doesn't tell me if she is capable of moving around or not. Also, drains too much mana.

2nd skill = Passive true sight, imba.

3rd skill = Fog of war being removed would reveal the entire map for X seconds? You really want that for a non-ultimate skill, along with incredibly high damage reduction, for basically no reason.

4th skill doesn't really have place.

Almost no synergy between the four skills. And get better icons if you're going to use them.
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PostSubject: Re: Karin   Fri Sep 09, 2011 6:35 pm

she can't move, and yea idk what i was thinking about that overdrain

doesnt neji have that? +stat bonus +other jutsu buff

i base that on the channeling since any stun etc can cancel it anyways

imo this character is not about herself like the description says, she is synergy for the team, a pure support character
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Cut Chemist
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Posts : 984

PostSubject: Re: Karin   Fri Sep 09, 2011 7:12 pm

Even support, team based, heroes need synergy.
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