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 [SR] Han 5 tails Jinchuuriki

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Eol
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Fri Sep 14, 2012 1:02 pm

Show it to me bitch you have 2 hours before i log out

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hangun
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Fri Sep 14, 2012 1:03 pm

ok...check pm bitch.
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Fri Sep 14, 2012 1:14 pm

I just check Hangun suggestion and let me tell you that its very lame. I guess Natsu is better than you when its about suggestions.

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Natsu
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Fri Sep 14, 2012 6:48 pm

It was just only a fix of mercinater Han, any way post the suggestion or send the suggestion via fbk.

I didnt see the problem on the range to, but what ever.
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Sat Sep 15, 2012 7:06 pm

I dont rly like his second skill, the skill wouldn't realy be desired to have considering its duration and effect. I guess I can live with the proc % growth, but 40% miss on last lvl? too low better to go with 1st-3rd combo
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Sat Sep 15, 2012 7:23 pm

Numbers can be changed appart from that good way of tanking if you dont see it like that.
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Fri Oct 05, 2012 10:36 pm

why dont you make his ulti a little more like undyings it makes a bit more sense some sort of steam debuff thats where i thought you were going on the first ability but was quickly corrected by the second Razz

all in all other then the ulti i kinda like it
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Sat Feb 02, 2013 10:17 pm

Bump!
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Cut Chemist
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Sun Feb 03, 2013 12:49 am

#1. Make it so units take an initial burst of damage, with very minor Dot and scale the slow a little better like... 12 / 20 / 28 / 36%. Finally, take out the reduced magic armor.

#2. Seems fine.

#3. Make this into a channeling spell that goes on for like 1.50 / 2.00 / 2.50 / 3.00 seconds. Enemies caught in the area are in the air and disabled.

#4. I'd probably make it into some sort of AoE spell, that deals moderate damage overtime while reducing nearby opponent's armor and magic resistance overtime.

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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Mon Feb 04, 2013 6:34 am

1. Did it.

3. Not sure because if he gets disabled the skill will stop, i will think about it

4. Im not kinda sure if the ultimate should reduce the magic resist to, i feel it would be quite strong or just replace the armor reduction by -mr. Because we dont have much heros with -mr debuffs.
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Mon Feb 04, 2013 1:54 pm

EDIT NEVERMIND
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Mon Feb 04, 2013 6:31 pm

West dont spam pls, you should give C&C for the suggestion.
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Mon Feb 04, 2013 7:15 pm

spamming was not my intention, i just misunderstood the first spell and wrote some shit, but then realised my mistake and deleted it
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Mon Feb 04, 2013 8:22 pm

Natsu wrote:
1. Did it.

3. Not sure because if he gets disabled the skill will stop, i will think about it

4. Im not kinda sure if the ultimate should reduce the magic resist to, i feel it would be quite strong or just replace the armor reduction by -mr. Because we dont have much heros with -mr debuffs.

It would make the ultimate a fairly unique team fighting tool. You could make it reduce armor and magic resistance by ~15 / 25 / 35% with an initial AoE of 350 that expands to ~700 or something.
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Wed Feb 06, 2013 12:08 am

Dd it now it should be fine.
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Wed Feb 06, 2013 12:27 am

Why is his first spell dealing so much initial damage if there is also damage over time and a significant MS decrease? He can basically land a huge nuke, a stun so to speak (3rd spell), plus a little help from ally and thats a guaranteed kill on level 2.
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Wed Feb 06, 2013 12:50 am

I will turn the 3rd into a channeling skill, appart from that the dps is so small you can get away with gelel and other items lol
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Wed Feb 06, 2013 5:01 am

Natsu wrote:
I will turn the 3rd into a channeling skill, appart from that the dps is so small you can get away with gelel and other items lol

Initial damage should be 140 tops, even then I think 120 is a better bet.
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PostSubject: Re: [SR] Han 5 tails Jinchuuriki   Wed Feb 06, 2013 8:01 am

Nerfed dmg on 1st skill and i added in 3rd skill a note that says that is channeling.
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