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 [SM] Kurama

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GodScream
Natsu
Westfield
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Westfield
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PostSubject: [SM] Kurama   [SM] Kurama EmptySun Sep 30, 2012 1:25 am

Quote :
Quote :
Name: Kurama
Alias: Nine Tailed Fox
Role: Nuker/Tank

Strength: 25 [+2.6]
Agility: 15 [+1.6]
Intelligence: 18 [+1.9]


[SM] Kurama Fanime08_Fox_500

Quote :
[SM] Kurama Icons_5938_btn
Tailed Beast Shockwave

Effect: Upon using the skill, Kurama hits the ground dealing AoE damage around him and stunning for X seconds.

Level 1 - 90 Damage;
Level 2 - 130 Damage;
Level 3 - 170 Damage;
Level 4 - 210 Damage;

Spell type: Active/Casting
Mana cost: 80 / 100 / 120 / 140
Cooldown: 19 / 17 / 15 / 13
Damage type: Pure
AoE: 350
Duration: 1.5 / 1.75 / 2 / 2.25



Quote :
[SM] Kurama Icons_8275_btn
Tailed Beast Chakra Arms

Effect: Upon using the skill, Kurama will create several fire hands coming out from his body which will pull all enemy units nearby in X AoE towards himself.

Level 1 - 50 Damage;
Level 2 - 80 Damage;
Level 3 - 110 Damage;
Level 4 - 150 Damage;

Spell type: Active/Casting
Mana cost: 80 / 90 / 100 / 110
Cooldown: 22 / 20 / 18 / 16
Damage type: Pure
AoE: 400 / 500 / 600 / 700
Duration: 1.5

Quote :
[SM] Kurama Icons_595_btn
Chakra Skin

Effect: Kurama will receive an X% Damage reduction from all sources, as well as an aura which deals damage to all enemies in 1000 AoE.

Level 1 - 4% Damage reduction; 0.4% of the maximum HP Damage/sec
Level 2 - 8% Damage reduction; 0.6% of the maximum HP Damage/sec
Level 3 - 12% Damage reduction; 0.8% of the maximum HP Damage/sec
Level 4 - 16% Damage reduction; 1% of the maximum HP Damage/sec

Spell type: Passive
AoE: 1000



Quote :
[SM] Kurama Icons_5581_btn
Bijūdama

Effect: By using the skill on a targeted area, Kurama will unleash a powerful blast into a distance dealing enourmous damage.

Level 1 - 300 Damage + 3% of victim's total HP;
Level 2 - 400 Damage + 6% of victim's total HP;
Level 3 - 500 Damage + 9% of victim's total HP;

Spell type: Target/Ground
Mana cost: 200 / 300 / 400
Cooldown: 100 / 90 / 80
Radius: 300
AoE: 650
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Natsu
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySun Sep 30, 2012 3:13 am

Just one word:

NO

You will leave us without the elder creep, that drop the "aegis"
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GodScream
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySun Sep 30, 2012 8:03 am

lololol We have some limits there...
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Westfield
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySun Sep 30, 2012 11:43 am

you can replace the original fox with someone else, lets say Rikudou or something
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hangun
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySun Sep 30, 2012 11:44 am

what about NO.
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muzk
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySun Sep 30, 2012 4:18 pm

Westfield wrote:
you can replace the original fox with someone else, lets say Rikudou or something

With the Juubi for example trololololo
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Urban_Snake

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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySun Sep 30, 2012 6:15 pm

Its a good idea i'd like to see Manda, Gamabunta and Katsuyu as heroes Razz
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GodScream
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySun Sep 30, 2012 7:01 pm

Gl if you wanna juke with those "heroes"
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Westfield
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySun Sep 30, 2012 7:03 pm

9 tailed fox wouldn't look too bad around the usual chars i think, there are plenty of small models out there which could be used to implement Kurama into the map

ps Frogs, snakes and all other kinds of summoning creatures arent as important and powerful as the 9 tailed fox, afterall Kurama is partly one of the main characters in the series. It would be nice to play with him i think
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Natsu
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySun Sep 30, 2012 9:34 pm

Just no, is fine like it is. Kurama would never be smaler, i mean he is a beast not a pet to be haging around the map.
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Urban_Snake

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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptyMon Oct 01, 2012 1:44 am

Well i manda would make a great cho'gath rip off :p
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Nami?

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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptyFri Oct 05, 2012 10:46 pm

I like the idea i never wouldve thought of using the "beasts" as heroes in the game but now that ive seen it can be possible id love to see it happen and im guessing everyone else would too.
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Westfield
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySat Oct 06, 2012 11:53 am

yeah exactly, there are loads of models out there for the nine tails character, might as well use the 4 tailed version of kyuubi
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Natsu
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySat Oct 06, 2012 7:23 pm

You guys dont pretty get that usually the Jinchuurikis use their bijus as Ultimate?

I mean han would use it, Yagura would use it, Utakata would use it, Killer B would use it, etc.

Yugito Nii has her Bijuu as ultimate, i will be retard using espace only to put in all of them the Bijudama and create own stuff for them.
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Westfield
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySat Oct 06, 2012 7:27 pm

I doubt you would be making Kyuubi version of Naruto because he passed that point a long time ago, now he can control his shit just fine. This idea applies only to the nine tails because its the main and most powerful bijuu out there, as well as one of the main chars in the manga. Nine tails is an exception
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Natsu
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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySat Oct 06, 2012 7:30 pm

When you make an Aos, you cant base everything on manga and anime. If we base everything on manga and anime, we would have most of the heros like carrys.

P.S: Forgot to tell you that we have a Kyubi naruto suggestion from Cut in this section and is pretty good.
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Nami?

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PostSubject: Re: [SM] Kurama   [SM] Kurama EmptySun Oct 07, 2012 5:47 pm

i don't get how theyd all be carries if it was base don manga considering in naruto almost everyone is useless and completely relies on naruto for everything. unless ofc their killing creeps.
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