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 [AR] Yagura

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Natsu
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PostSubject: [AR] Yagura   Tue Oct 09, 2012 9:18 pm

Yagura Made by Eol, all credits go to him.

Name: Yagura
Alias: The three tail jinchuruki
Role: Hard Carry
Sub-role: Ganker



Stats:

Range: 500
Move Speed: 305

Primary: Agi

Str:15 + 2
Agi: 20 + 2.9
Int:18 + 2

Damage: 35 – 41
Armor: 1.8

Quote :

Water Release: Water Mirror Technique

Yagura brings forth a perfect reflection of a targeted enemy unit. The enemy is attacked by its reflection for 5 seconds.



Level 1 - Reflection deals 40% damage of the target
Level 2 - Reflection deals 50% damage of the target
Level 3 - Reflection deals 60% damage of the target
Level 4 - Reflection deals 70% damage of the target

Spell damage: physical damage
Mana cost: 50
Cooldown: 22 / 18 / 14 / 10
Cast range: 350
AoE: N/A
Duration: 3/4/5/6 seconds
Spell type: Active.

Quote :
Coral Palm

Yagura strikes the opponent with a powerful blow, causing a large formation of coral.



Level 1 - Gains 14 bonus attack damage and will slow the target by 24% and then stacks a 2% slow on each attack. Maximun 40% move speed slow, the effect only last 1.75 seconds.
Level 2 - Gains 20 bonus attack damage and will slow the target by 24% and then stacks a 4% slow on each attack. Maximun 52% move speed slow, the effect only last 1.75 seconds.
Level 3 - Gains 26 bonus attack damage and will slow the target by 24% and then stacks a 6% slow on each attack. Maximun 64% move speed slow, the effect only last 1.75 seconds.
Level 4 - Gains 32 bonus attack damage and will slow the target by 24% and then stacks a 8% slow on each attack. Maximun 76% move speed slow, the effect only last 1.75 seconds.

Spell damage: True damage
Mana cost: 16 per hit.
Cooldown: 0.75/0.5/0.25/0
Cast range: N/A
Duration: 2 seconds
Spell type: Auto cast.

Notes: Coral palm is an orb effect and buff Placer.

Quote :

Yagura's War staff

He wields what resembles a large, hook-ended staff with one end being larger than the other. A green flower is also located on the larger end. By incorporating this tool into his sution, Yagura gains offesive advantages over the enemys affected by his suiton.



Level 1 - Grants 8 bonus magical damage and deals 16 extra bonus damage per each negative buff that the target has.
Level 2 - Grants 12 bonus magical damage and deals 24 extra bonus damage per each negative buff that the target has.
Level 3 - Grants 16 bonus magical damage and deals 32 extra bonus damage per each negative buff that the target has.
Level 4 - Grants 20 bonus magical damage and deals 40 extra bonus damage per each negative buff that the target has.

Spell type: Passive

Notes:
-This only works with Yagura's negative buffs, that he places on the target.
-This wont work with the negative buffs that items produce.
Quote :
Three-Tails Tidal wave

After relase his complete form Yagura produce a large tidal wave that spread away from it in all directions. Creates a massive shock wave that faze and reduce the armor of all enemies around him for 5 seconds.



Level 1 - Deals 150, -6 armor on the affected units
Level 2 - Deals 250, -8 armor on the affected units
Level 3 - Deals 350, -10 armor on the affected units

Spell damage: Magic damage
Mana cost: 200
Cooldown: 150/140/130 seconds
Cast range: self
AoE : 675 / 775 / 875
Duration: 5 seconds.


Last edited by Natsu on Tue Jan 29, 2013 9:59 pm; edited 8 times in total
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Knife D
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PostSubject: Re: [AR] Yagura   Tue Oct 09, 2012 9:28 pm

Thats a good example of how people should suggest heroes. I really like this build because the skills are unique and will be a nice addition to the game.

Good job Eol.
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PostSubject: Re: [AR] Yagura   Tue Oct 09, 2012 9:29 pm

Agree with D and the good point is that dont look so dificult to code.

By the way Natsu why are you posting a suggestion made by Eol?
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InMemory]Cobain
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PostSubject: Re: [AR] Yagura   Tue Oct 09, 2012 9:32 pm

Take my money and do it!!! damn hangun should learn about this Razz
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Natsu
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PostSubject: Re: [AR] Yagura   Tue Oct 09, 2012 9:39 pm

Mega wrote:
Agree with D and the good point is that dont look so dificult to code.

By the way Natsu why are you posting a suggestion made by Eol?

Because he asked me to do it, so i did it.
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Eol
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PostSubject: Re: [AR] Yagura   Tue Oct 09, 2012 9:42 pm

@Knife D

Thnx bro

@Mega

Well since im not get used to post guides or suggestions its really hard for me now use the quote thing and upload the icons so Natsu help me with that task

@Cobain

Dont be a hater >.> Hangun is good doing models, give him credits for that but ofc he sucks as suggester thas why the maps that take his suggestions fails Twisted Evil

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InMemory]Cobain
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PostSubject: Re: [AR] Yagura   Tue Oct 09, 2012 9:45 pm

hahaha you still got it Eol Laughing
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muzk
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 1:33 am

not hard to code Wink

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GodScream
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 5:07 am

Nice suggestion Eolll I love you

1st skill create a "clone" that can be killed? with same stats and same damage taken? ^^
2nd skill lokks like my old deidara's passive
3rd skill looks like Natsu's Deidara passive lol
Ulti has so huge AOE !!! xD
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 6:30 am

Thnx God.

1- the clone cant be killed
2- I did not read that sugestion i guess we are not so diferent
3- i did not read Natsu suggestion
4- Yeah thats a huge shit, if you let them go way with those debuff you should kill yourself

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Natsu
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 7:24 am

GodScream wrote:
Nice suggestion Eolll I love you

1st skill create a "clone" that can be killed? with same stats and same damage taken? ^^
2nd skill lokks like my old deidara's passive
3rd skill looks like Natsu's Deidara passive lol
Ulti has so huge AOE !!! xD

Naaa my deidara skill places a "clay doll" on each attack and in the 5th hit the stack will be trigger deal int. In this case Yagura deals more damage depending on how many debuff the enemy has on him. So in convination with his 2nd skill he will deal more dmg counting the ult that places debuff to.

About your deidara passive, yours didnt worked like that, yours had a % to trigger by luck the debuff, this just a standart "frost arrow" from wc3 but work in a more advanced way.
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 9:35 am

1st: So its an active skill, how does it work? is it just 1 copy which is spawned upon activation or all enemy units in the area (heroes/creeps) OR is it just 1 hero? It would be much better if you could use it on creeps to allow for more farming.

ps The damage % gets only a minor boost, so whats the point of levelling it early game? the mana cost remains the same and considering the % boost doesnt realy make a difference, it would be much better to go for his other skills.

2nd: considering its just a single target which is affected by such a massive MS reduction, i think the duration could be increased if only a little, lets say from 1.75 to 2 seconds, if only on a last level...

3rd: does the enemy have a buff when affected by yagura's 1st skill?

4th: in my opinion the armour decrease scaling is quite high. plus there isnt rly a lot of synergy between his ult and his other skills, if only for the fact that the armour is getting decreased
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 11:53 am

will be my fav hero if added..

Spoiler:
 
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 3:35 pm

Westfield wrote:
1st: So its an active skill, how does it work? is it just 1 copy which is spawned upon activation or all enemy units in the area (heroes/creeps) OR is it just 1 hero? It would be much better if you could use it on creeps to allow for more farming.

It said ''targeted unit'' that means 1 unit and since i made him as a Counter carry heroe allow him to farm fast will be kind of imba.

Westfield wrote:
ps The damage % gets only a minor boost, so whats the point of levelling it early game? the mana cost remains the same and considering the % boost doesnt realy make a difference, it would be much better to go for his other skills.

Indeed in early may not deal as much as other skills but in late against carry tipe will be a pain in the ass, beside there are heroes like Minato, Azuma, Lee that boost their damage fast in early game.

Westfield wrote:
2nd: considering its just a single target which is affected by such a massive MS reduction, i think the duration could be increased if only a little, lets say from 1.75 to 2 seconds, if only on a last level...

Imo i think is ok. Reason? if you need to keeping hiting the target in order to slow it otherwise could be a little imba.

Westfield wrote:
3rd: does the enemy have a buff when affected by yagura's 1st skill?

A buff? you mean debuff.


Westfield wrote:
4th: in my opinion the armour decrease scaling is quite high. plus there isnt rly a lot of synergy between his ult and his other skills, if only for the fact that the armour is getting decreased

Once again i made this build as the ''ultimate carry's hunter'' so once you use your ultimate with your insane damage you will be able to kill them fast.

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Westfield
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 4:07 pm

i also think the damage scale of the first spell is a bit messed up, would be better to have 100% Damage on a last level, after all its just 1 copy

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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 4:39 pm

@Natsu, i took out the % chance to place debuff and replace it with auto-cast just like this one with lower manacost and damage in the latest finished dei #4. + I wanted to spam the mass MS reduction stacking in the 1st suggestion for each explosion (but you didnt like having so much "MS reduction" on a carry, that's why i took out and put only MS reduc in 1st skill).

@Eol, for each debuff... Each time u use 2nd skill, it is stacked for 1.75 sec each, you count those as many debuff or only 1 ? Ulti AOE AS + armor reduction is also counted as debuff ?
Do you put some cast time especially for ulti ?

@Westfield, Don't put 100% damage for that clone lol !! He can't be destroyed and the cooldown is very short quite short when you look at the duration (10 sec cd for 5sec duration at max lvl)

Looks like this Heroe will be quite agressive mid game and late game with some crits Especially using that ulti !!
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 5:23 pm

GodScream wrote:

@Eol, for each debuff... Each time u use 2nd skill, it is stacked for 1.75 sec each, you count those as many debuff or only 1 ? Ulti AOE AS + armor reduction is also counted as debuff ?
Do you put some cast time especially for ulti ?

Until you reach the max allowed.

level 1 : 40% move speed slow ( stacked )
level 2 : 52%
level 3 : 64%
level 4 : 76%

its just 1 debuff that can be stackeable and yeah the ulti its also a debuff. About the ulti i was thinking the same to add at least 1 seconds of casting time so im open to suggestion.

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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 5:48 pm

Westfield wrote:
i also think the damage scale of the first spell is a bit messed up, would be better to have 100% Damage on a last level, after all its just 1 copy


100% is gonna be to much because if you are facing the best carry of the other team he will kill ''himself''
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 6:17 pm

Quote :
@Natsu, i took out the % chance to place debuff and replace it with auto-cast just like this one with lower manacost and damage in the latest finished dei #4. + I wanted to spam the mass MS reduction stacking in the 1st suggestion for each explosion (but you didnt like having so much "MS reduction" on a carry, that's why i took out and put only MS reduc in 1st skill).

God ur skill had a 3 sec count thing until it triggers my post about that part was that looked supportish, appart from that i still readed the 30% thing on that skill D:
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 7:14 pm

http://www.nwu-forum.net/t960-ir-deidara-4-made-by-godscream
Quote :

[Autocast] Clay Explosives Stealth Mastery
Flavor Text: Deidara stealthily creates small insects that infects every ennemy hitted by a bakuton spell's explosion or hitted by Deidara's attacks.

Spell Type: Autocast (Toggle On/Off)
Targets: Every ennemy hitted by Deidara's attacks or spells


Mana Cost: 5/6/7/8
Cooldown: N/A
Radius: N/A
Range: N/A
Cast Time: N/A
Type: Auto-cast with toggle on/off
Required Level: 1/3/5/7


Spell Description : Deidara infects any ennemy at each attack or spells explosion AOE hits (except Ticking time bomb" debuff spell) with "Ticking Time Bomb" costing 5/6/7/8 mana for each Debuff placed.

This buff placer can stack up to 2/3/4/5 charges on a same unit.

Ticking Time Bomb (Debuff):
Radius: 150AOE
Damage: 35/50/65/80% Intelligence
Type: Spell
Required Level: 1/3/5/7


When placing Debuff Charge "Ticking Time Bomb", the charge will lasts for 5 seconds and Deidara's current inteligence will be count as XXX.
For each charge the ennemy will have, he will have -1 Armor Reduction.

After the 5 seconds, one charge will be canceled and will deal 35/50/65/80% Intelligence XXX PHYSICAL Damage in a 150 Radius around the victim and will be visible through fog of war and invisibility withing 150AOE around him for 1 second.


I see nothing about 30% in this latest version oO

The differences with the autocast here are:
- lower manacost on dei
- Intelligence damage related for each charge after 5 sec
- the lapse time until its triggers is here so the armor reduction -1 for each charge lasts long enough.
- More debuff placed on other dei spells, not only on auto attacks
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 9:45 pm

any it has de count time thing there XD
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GodScream
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PostSubject: Re: [AR] Yagura   Wed Oct 10, 2012 10:06 pm

Yup ulti with -15 armor reduction within 5 sec countertime! As for me, I was talking and comparing with a spell with -1 armor stacking also with 5 sec countertime.

+ u believed that this skill still was on 30%. I changed it thx to your comments Smile

Satisfied? clown
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PostSubject: Re: [AR] Yagura   Thu Oct 11, 2012 12:20 am

i still dont like your dei's ultimate XD
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PostSubject: Re: [AR] Yagura   Thu Oct 11, 2012 8:55 am

Next time i ask Eol to post one of my suggestions like this Dei and i bet you gonna like it xD
You still didnt rate my konan though ^^

@Muzk, so you gonna add this yagura? If you're working on Tobi, don't forget to read the latest chapter, you can add some interesting mokuton skills for him Smile
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PostSubject: Re: [AR] Yagura   Thu Oct 11, 2012 12:42 pm

by the way, is it not gonna be too op considering he has 2 skills which boost his RANGED attacks?
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