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 [IR] Tobi second build by Westfield

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Westfield
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Westfield
Hokage
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Westfield


Posts : 747
Age : 31
Location : Russia/England

[IR] Tobi second build by Westfield Empty
PostSubject: [IR] Tobi second build by Westfield   [IR] Tobi second build by Westfield EmptyTue Oct 16, 2012 10:47 pm

Quote :
Name: Tobi
Alias: Scourge of the Shinobi World
Role: Nuker/Support
Stats:

Str: 17 [+2.1]
Agi: 16 [+1.5]
Int: 27 [+2.7]



[IR] Tobi second build by Westfield Uchiha_Madara___Tobi_by_TomasLacerda


Quote :

[IR] Tobi second build by Westfield Icons_8029_btn
Katon: Bakufū Ranbu

Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a continuous stream of flames

Effect: Tobi fires off a large fire storm in an arc dealing damage and placing a debuff on enemy units who were caught in it.

"Fire Release":
-Each second, enemy units take X damage over time
-Enemies will not take damage if they will not move
-Enemies will stop taking damage if they cast a spell, but this will result in additional damage taken.

Level 1 - 130 Damage; 10 HP/sec; Additional 50 Damage;
Level 2 - 160 Damage; 20 HP/sec; Additional 70 Damage;
Level 3 - 190 Damage; 30 HP/sec; Additional 90 Damage;
Level 4 - 220 Damage; 40 HP/sec; Additional 110 Damage;

Spell type: AoE Target
Mana cost: 140 / 170 / 200 / 230
Cooldown: 26 / 24 / 22 / 20
Cast range: 450
AoE: 400
Radius: N/A
Duration: 5 sec


Quote :

[IR] Tobi second build by Westfield Icons_12226_btn
Kuchiyose: Gedō Mazō


Description: Tobi summons a giant demonic statue against his enemies.

Effect: Tobi summons a giant statue which will launch chakra beams which will burn X% mana of the enemy units who cast a spell near the statue in X AoE.

Level 1 - 500 AoE; 3% Mana/spell
Level 2 - 700 AoE; 5% Mana/spell
Level 3 - 900 AoE; 7% Mana/spell
Level 4 - 1100 AoE; 9% Mana/spell

Spell type: Target/Ground
Mana cost: 80 / 90 / 100 / 110
Cooldown: 14
Cast range: 300
AoE: 500 / 700 / 900 / 1100
Radius: N/A
Duration: 6 / 8 / 10 / 12 seconds
Note:
*Statue can be destroyed
*Statue's HP increases with level: 50 / 100 / 150 / 200


Quote :

[IR] Tobi second build by Westfield Icons_595_btn
Uchiha Kaenjin

Description: Tobi creates a
cylindrical barrier enveloping a location protecting
anything contained within.

Effect: Upon using the spell on self or an ally unit, Tobi creates a large square barrier around the target protecting it from all physical damage and regenerating X% Hp/sec; chosen targets cannot move while under the effect of this spell

Level 1 - 30 + 3% of total HP
Level 2 - 30 + 5% of total HP
Level 3 - 30 + 7% of total HP
Level 4 - 30 + 9% of total HP

Spell type: Target/Unit
Mana cost: 80
Cooldown: 16
Cast range: 350
AoE: N/A
Radius: N/A
Duration: 4 seconds
Note:
*


Quote :

[IR] Tobi second build by Westfield Icons_13168_btn
Kamui

Description: Kamui allows the user to transfer anything to another dimension.



Effect: Tobi creates a void in a chosen area which will slow down enemy unit's MS by 40% for 3 seconds and create an explosion dealing damage.



Level 1 - 250 Damage + 10% of total mana missing

Level 2 - 350 Damage + 10% of total mana missing

Level 3 - 450 Damage + 10% of total mana missing



Spell type: AoE Target

Mana cost: 200 / 300 / 400

Cooldown: 110 / 100 / 90

Cast range: 500

AoE: 400

Radius: N/A

Duration: N/A
Cast time: 0.5 seconds

Note:

*


Last edited by Westfield on Wed Oct 17, 2012 9:26 am; edited 1 time in total
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Age : 29
Location : undisclosed military confinement center

[IR] Tobi second build by Westfield Empty
PostSubject: Re: [IR] Tobi second build by Westfield   [IR] Tobi second build by Westfield EmptyTue Oct 16, 2012 11:07 pm

-Second skill has only 2 seconds effective cooldown so increase that
-Take out the immune from all physical damage part from the second skill cause thats so rigged.
-Increase Mana cost for the 2nd and 3rd spells to 100 since he is an INT based hero so his spells shouldn't cost too little mana.
-Make Kamui channeling and do DOT instead of instant damage and increase the AoE of it?

The last part is just something I think would be nice since there aren't much channeling spells in the game. Other than that I think this is great. Thumbs up.
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Natsu
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[IR] Tobi second build by Westfield Empty
PostSubject: Re: [IR] Tobi second build by Westfield   [IR] Tobi second build by Westfield EmptyWed Oct 17, 2012 2:16 am

Alredy we have one that muzk is coding. Any way thanks for trying West.
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muzk
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PostSubject: Re: [IR] Tobi second build by Westfield   [IR] Tobi second build by Westfield EmptyWed Oct 17, 2012 4:00 am

Interesing 1st skill, maybe we can use it in another build I love you
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GodScream
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PostSubject: Re: [IR] Tobi second build by Westfield   [IR] Tobi second build by Westfield EmptyWed Oct 17, 2012 4:57 am

Not bad at all ^^
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Westfield
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Westfield


Posts : 747
Age : 31
Location : Russia/England

[IR] Tobi second build by Westfield Empty
PostSubject: Re: [IR] Tobi second build by Westfield   [IR] Tobi second build by Westfield EmptyWed Oct 17, 2012 9:28 am

yeah i made this build just to know if its good at all Smile

TYBAPFMB

i forgot to mention that the targeted units cannot move or cast spells after having this spell on them, so its not rly op Smile
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GodScream
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[IR] Tobi second build by Westfield Empty
PostSubject: Re: [IR] Tobi second build by Westfield   [IR] Tobi second build by Westfield EmptyWed Oct 17, 2012 9:57 am

Btw, IR for Tobi? what do you want him to throw at ennemies ? bananas?
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Age : 29
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[IR] Tobi second build by Westfield Empty
PostSubject: Re: [IR] Tobi second build by Westfield   [IR] Tobi second build by Westfield EmptyWed Oct 17, 2012 11:12 am

circle bombs like he does on the 360 and ps3 games
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PostSubject: Re: [IR] Tobi second build by Westfield   [IR] Tobi second build by Westfield EmptyWed Oct 17, 2012 8:20 pm

Too much damage, combined with utility. Narrow your focus on certain spells as to whether their purpose is to damage or set-up enemies to be hurt by your spells/allies. Why don't you include the hero's attack range?

Attributes: Growth is too high for a hero with a built in regen/physical damage block spell, other than that fine. I can't say much more without knowing the hero's range.

1. Deals too much initial damage for a DoT spell/a spell that possesses a secondary damage component. The fact that you take bonus X damage whether you don't cast a spell or not, makes me wonder why you added the component.

2. CD needs to be much higher, maybe 30 seconds or something; the radius should be static, maybe 900 at most, since most people will try to skill him as 1, 2, 1, 3, 1, 6, etc.

3. Ranged hero with a healing spell, that has 360 cast range? Why? Scaling is probably off for the heal and the opposing team should be able to purge or remove the buff.

4. Really high damage nuke, even without the OD component, not to mention the slow. Reduce the damage, since it has the missing mana component, and scale the slow.
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