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 [IR] Pakura by Westfield

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Westfield
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PostSubject: [IR] Pakura by Westfield   Thu Oct 25, 2012 5:02 pm

Quote :
Quote :
Name: Pakura of the Scorch Style
Alias: Sunagakure Kunoichi


Advanced stats:

Str: 17 [+1.7]
Agi: 15 [+1.5]
Int: 26 [+2.8]

Attack visual: Phoenix attack




Quote :

Scorch Release: Flame Orb

Effect: Pakura launches an average sized flame orb into a distance which will blow up dealing damage.

Level 1 - 130 Damage;
Level 2 - 180 Damage;
Level 3 - 240 Damage;
Level 4 - 280 Damage;

Spell type: Target/Ground
Mana cost: 120 / 140 / 160 / 180
Cooldown: 16 seconds
Cast range: 450
AoE: 350
Duration: N/A
Radius: 175
Note:
*Flame orb will travel 1000 distance.
*The first enemy unit it reaches will cause the orb to explode
*If the orb isnt going to hit anyone while travelling towards the given direction, it will dissapear.
*When the orb will explode, all units in 350 AoE will be throws back for 250 Distance


Quote :


Scorch Release: Kaj┼Źsatsu

Effect: Upon activation, Pakura will summon 4 fire orbs which will spin around her in a clockwise manner. The more time Pakura spends "casting" these orbs, the bigger the damage will be. As soon as Pakura will have activated this spell, it will authomatically be replaced by another skill called "Release" which is used primarily for guiding the flame orbs.

Level 1 - 10 Damage/sec; 15% MS slow
Level 2 - 20 Damage/sec; 25% MS slow
Level 3 - 30 Damage/sec; 35% MS slow
Level 4 - 40 Damage/sec; 45% MS slow

Spell type: Active / AoE Target
Mana cost: 140 / 180 / 210 / 250
Cooldown: 25
Cast range: 400
AoE: 350
Duration: 8 seconds (Casting)
Note:
*Spell is similar to Phoenix's second from Dota, instead it doesnt heal and slow MS;
*


Quote :


Scorch Release: Orb Barrier

Effect: Pakura is able to place 4 little flame orbs on ally units which will return X% of total HP/sec, as well as put a buff "Fiery Flame".

Fiery Flame:
-All ally units which are under the effect of this spell deal 30 extra magical damage through physical attacks.


Level 1 - 1% total HP/sec;
Level 2 - 2% total HP/sec;
Level 3 - 3% total HP/sec;
Level 4 - 4% total HP/sec';

Spell type: Target/Unit
Mana cost: 80
Cooldown: 14
Cast range: 300
AoE: N/A
Duration: 5 seconds
Note:
*Can be used on self


Quote :


Scorch Release: Overcharge

Effect: Pakura places a giant flame orb on the ground which will increase in size over time. After 6 seconds it will explode dealing damage and silencing everyone in 1000 AoE for X seconds.

Level 1 - 350 Damage; 3 sec silence;
Level 2 - 450 Damage; 4 sec silence;
Level 3 - 550 Damage; 5 sec silence;

Spell type: AoE Target
Mana cost: 200 / 300 / 400
Cooldown: 140
Cast range: 400
AoE: 1000
Duration: 6 seconds....... / 3 / 4 / 5
Note:
*


Last edited by Westfield on Fri Oct 26, 2012 7:45 am; edited 3 times in total
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 5:18 pm

yo i would say We make Pakura Like Lina in DOTA ? phoenix jutsu and his flam stun and ulti Thunder bolt = boom Very Happy wtff

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Westfield
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 5:24 pm

i would love to see some rly broad spells in nwu like phoenix's second or something similar....which wouldn't look so basic like Madara's katon or just regular kind of spells like target stun, or aoe damage, and so on...
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 5:27 pm

Mad I said I was the one who gonna add the heroes through anmie fillers Mad
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 5:29 pm

Godscream

go ahead, this is my first filler char idea as far as i can remember Smile i dont like all the other ones
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 5:58 pm

Twisted Evil Nahh Ima burrnnn ya to deathhh Wink

edit: Let me watch it and then i wll give my opinion before doing another suggestion.
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 8:22 pm

Dont suggest filler pls
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 8:38 pm

Pakura isn't fillers. Fillers characters (in those fillers) are directly from manga lol
Like for the 7 swordsman, you consider them as filler too?
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 8:38 pm

salsa wrote:
Dont suggest filler pls

you're saying that because the majority of fillers proved to be shit and i agree, however i believe that all those chars which were revived by edo tensei are actually quite interesting
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 8:48 pm

pakura isnt from fillers noobs.
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 9:51 pm

first of all guys we have to add first the main heros akat/konoha kids and then we go with the rest of ninz.

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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 9:58 pm

Any way i dont wanna copy from dota, her 1st looks like batrider nuke and the second is from fenix. We already have a copy of fenix in game, wich is madara -.-
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 9:58 pm

spectre-idp wrote:
first of all guys we have to add first the main heros akat/konoha kids and then we go with the rest of ninz.

Main heroes from Konoha kids: You see someone missing?

Main heroes from Akatsuki:
- Konan here : http://www.nwu-forum.net/t951-ir-konan-by-godscream
- Zetsu : Not enough data
- Hidan : http://www.nwu-forum.net/t993-sm-hidan from Westfield even if it's need to be rework.
We suggested all you wanted for so now, would be good to see other heroes (Edo Tensei, Kekke Genkai heroes...)
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 9:59 pm

Natsu wrote:
Any way i dont wanna copy from dota, her 1st looks like batrider nuke and the second is from fenix. We already have a copy of fenix in game, wich is madara -.-

I have some idea concerning her and you all know that with me, you won't have risks from copying DOTA since im not dota player ^^
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 10:08 pm

In time you'll just run out of ideas as the majority of them will be used in Dota or similar games as the suggestions are brought in by the players....

Natsu@

How is Madara a copy of phoenix? Smile you've just taken 1 spell which looks quite similar to phoenix's ult even though with different effects....still people like it and nobody says anything about copying from other games...i didnt quite copy the spells though:

1st one looks similar to bat rider one, yes i agree, however the animation is going to be different and the stats are different too, it only retains the concept a little...

2nd yes its very similar to phoenix's second skill, i picked that spell cuz i rly like it, i think the one who made up this spell is a genius and i also think that nwu would actually benefit from these kinds of spells...plus the spell has different effects, phoenix's version deals damage and can also heal, while mine can only deal damage and slow down
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 10:22 pm

Westfield wrote:
In time you'll just run out of ideas as the majority of them will be used in Dota or similar games as the suggestions are brought in by the players....

Nver !! Cool Don't underestimate my imagination ^^
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PostSubject: Re: [IR] Pakura by Westfield   Thu Oct 25, 2012 10:32 pm

ofc scream , we wait for iruka ^^ , Sai, and who els

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PostSubject: Re: [IR] Pakura by Westfield   Fri Oct 26, 2012 1:10 am

I said shit before, isnt filler (sry), but we need all akatsuki first =P
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PostSubject: Re: [IR] Pakura by Westfield   Fri Oct 26, 2012 1:17 am

#1. Batrider's nuke is like 100 times better, so idk why you made this version worse; Batrider's nuke deals more damage, costs less mana at level 4 than your spell does at level 2, and more importantly it contains a 0.50 second stun.

#2. The radius of an orb isn't even mentioned, so what do I get by spending more time by casting? BTW, Phoenix's spell (Fire Spirits) in Dota slows attack speed. I have no idea where you got the notion this spell healed; it is essentially a more set-up and nuke here spell, rather than an anti-physical carry spell, like it is in dota.

#3. Does the number of orbs affect anything? Or is the number "4" arbitrary? 50 bonus damage at all levels is quite strong.

#4. Does this spell even come close to synergizing with the spell-set? Meh. It's more of a... if you sit here for 6 seconds, your team is fucked spell.
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PostSubject: Re: [IR] Pakura by Westfield   Fri Oct 26, 2012 4:05 am

Westfield wrote:
In time you'll just run out of ideas as the majority of them will be used in Dota or similar games as the suggestions are brought in by the players....

Natsu@

How is Madara a copy of phoenix? Smile you've just taken 1 spell which looks quite similar to phoenix's ult even though with different effects....still people like it and nobody says anything about copying from other games...i didnt quite copy the spells though:

1st one looks similar to bat rider one, yes i agree, however the animation is going to be different and the stats are different too, it only retains the concept a little...

2nd yes its very similar to phoenix's second skill, i picked that spell cuz i rly like it, i think the one who made up this spell is a genius and i also think that nwu would actually benefit from these kinds of spells...plus the spell has different effects, phoenix's version deals damage and can also heal, while mine can only deal damage and slow down

Dude you just dont know how much creativity the people have, stick is one of them and scream to. You just cant grab a dota skill and add it on a suggestion.

About the thing i mentioned about madara, he has 2 skills copied from phoenix and 1 skill copied from enchantress the other one is a general nuke

Madara Shraingan Skill, disables the attack while phoenix do the same while jumping. So the mechanic is different but is notorious where it came from and Madara's ultimate is the exact same thing of fenix ult, the only thing is that you dont kill him when you break his skill.

@Cut

Nice C&C stick

@GodScream

Dude just post the suggestion and you know that we would give you C&C to balance it.
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PostSubject: Re: [IR] Pakura by Westfield   Fri Oct 26, 2012 7:47 am

Cut Chemist wrote:
#1. Batrider's nuke is like 100 times better, so idk why you made this version worse; Batrider's nuke deals more damage, costs less mana at level 4 than your spell does at level 2, and more importantly it contains a 0.50 second stun.

#2. The radius of an orb isn't even mentioned, so what do I get by spending more time by casting? BTW, Phoenix's spell (Fire Spirits) in Dota slows attack speed. I have no idea where you got the notion this spell healed; it is essentially a more set-up and nuke here spell, rather than an anti-physical carry spell, like it is in dota.

#3. Does the number of orbs affect anything? Or is the number "4" arbitrary? 50 bonus damage at all levels is quite strong.

#4. Does this spell even come close to synergizing with the spell-set? Meh. It's more of a... if you sit here for 6 seconds, your team is fucked spell.

1. Dont compare mana requirements cuz nwu is a bit messed up in that regard. My version has a slight disable as it pushes you when making contact so you can say its a sort of a stun

2. i was talking about phoenix's second spell the one which heals, not mine. i was talking about MS reduction, not the AS one. ive put the radius now

3. i'll reduce it to 30, i think its quite reasonable. no number of orbs doesnt affect anything

4. i was trying to come up with something which would look similar to Kankuro's or Madara's ult which could prove to be interesting
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PostSubject: Re: [IR] Pakura by Westfield   Fri Oct 26, 2012 2:05 pm

Natsu wrote:


@GodScream

Dude just post the suggestion and you know that we would give you C&C to balance it.

I have my idea of Pakura's AM suggestion but i need more time to really finish it Smile Don't worry, she'lll come out soon


Edit: Done Smile No copy-pasting from Dota xD http://www.nwu-forum.net/t1003-am-pakura
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