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Master.Shinobi
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PostSubject: Akatski Sasuke   Sun Feb 13, 2011 9:57 pm

Sasuke
Stats:
MS: 325
Armor: 3
Range: meele

Attributes:
STR: 17 (+1.7)
AGI: 19 (+1.6)
INT: 21 (+2.4)

After joining the Akatski Sasuke learned how to use his new found ocular powers when fighting the 8-tails

Tsukiyomi : sasuke can use genjutsu to devieve and extract information from his enemies

Range (600)
CD: 30/25/20/15
MC: 50/75/100/125
Type: spell
targets AOE: 1500
Lvls: 1/3/5/7

effect : causes target to attack nearest ally hero for 3 seconds
Lvl 1 : gives target 50% bonus dmg and attack speed for 3 seconds
Lvl 2: gives target 75% bonus dmg and attack speed for 3 seconds
Lvl 3: gives target 100% bonus dmg and attack speed for 3 seconds
Lvl 4: gives target 125% bonus dmg and attack speed for 3 seconds

Note: if no enemy heros in range of target target is slowed 25/35/45/55% for 3 seconds instead

Sharingan: Sasuke can use his sharingan to find his opponets fighting sequence and technique and exploits its greatest weakness
CD: N/A
MC: N/A
Durration 1.25 seconds
Effect: % chance to slow for 1.5 seconds
Target: single
Type: Maim/pure
Lvl 1/3/5/7

Lvl 1: 7% chance to slow 10%MS/AS
Lvl 2: 10% chance to slow 13%MS/AS
Lvl 3: 13% chance to slow 16% MS/AS
Lvl 4: 16% chance to slow 19% MS/AS
Note: Can Only Main a Target once every 2 seconds


Amaturetsu: Sasuke can target an enemy with a fire so hot that it burns black
Cd:35/33/31/29
MC: 90/100/110/120
Durration: 3/4/5/6
Type: pure
Target: single
Lvls 1/3/5/7
Range: (450)

Lvl 1:10 DPS, 15% AS/MS slow -25% DMG
Lvl 2: 15 DPS, 20% AS/MS slow, -30% DMG
Lvl 3: 20 DPS, 25% AS/MS slow, -35% DMG
Lvl 4: 25 DPS, 30% AS/MS Slow, -40% DMG

Sword Of Totsuga: After Mastering His Sharingan Sasuke Learns how to seal enemies in an eternal genjutsu at a great cost to himself

Cd: 120/90/60
MC:80/100/120 mana a second
Duration: 3/4/5 seconds or until mana runs out
Lvls 5/11/16

Effect: holds and drains hp/mana
Lvl 1: 90DPS/ 25 Mana a second( (270 total dmg possible 306 )
Lvl 2: 110DPS/ 50 Mana a second (440 total dmg possible 540 )
Lvl 3: 130 DPS/ 75 Mana a second (650 total dmg possible 840 )

Note: If target runs out of mana it drains 1/2 of mana value instead a second (ex lvl 1: 12 DPS lvl 2: 25 DPS lvl 3: 38DPS)
Note: If sasuke moves/or is stuned spell ends
Note: opon ending of spell sasuke loses 10% MS/AS each Lvl (1 10% 2 20% 3 30%)


Last edited by Master.Shinobi on Sun Feb 13, 2011 10:45 pm; edited 4 times in total (Reason for editing : sharingan effect)
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Cut Chemist
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PostSubject: Re: Akatski Sasuke   Sun Feb 13, 2011 10:05 pm

Synergy. You lack it.
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Master.Shinobi
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PostSubject: re   Sun Feb 13, 2011 10:14 pm

yea id add that but this is just a suggestion, any thoughts on the overall skills or how the combine. and i forgot his overall stats also
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PostSubject: Re: Akatski Sasuke   Sun Feb 13, 2011 10:23 pm

Master.Shinobi wrote:
yea id add that but this is just a suggestion, any thoughts on the overall skills or how the combine. and i forgot his overall stats also

Synergy is how the skills combine.

You added a survival skill to a hero that is meant to disable, get rid of it.
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Master.Shinobi
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PostSubject: reply   Sun Feb 13, 2011 10:27 pm

Also The intended combination of this skills is ment to be His Tsuki in order to get enemy to attack someone, then you would use the Ameturetsu on the person he attacks, and then uses the genjutsu seal to hold him, dealing mass damage to the target.
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Master.Shinobi
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PostSubject: re   Sun Feb 13, 2011 10:28 pm

okay ill think of a different 2nd skill.
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PostSubject: reply   Sun Feb 13, 2011 10:45 pm

Changed second skill from survive to a slow for focus fire
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ArOunDThaWOrLD
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PostSubject: Re: Akatski Sasuke   Sun Feb 13, 2011 11:26 pm

Master.Shinobi wrote:
Changed second skill from survive to a slow for focus fire

Not bad but by the way you should edit your post instead of triple posting Laughing.
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PostSubject: Re: Akatski Sasuke   Mon Feb 14, 2011 12:20 am

Again... he doesn't need a survival skill if he can already force an enemy to attack an ally for 3 seconds...and if he can channel hold another enemy, making a 5 vs 5 fight, a 5 vs 3, if done properly. He supposed to be frail if he can disable/effect so many enemies.
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Master.Shinobi
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PostSubject: reply   Mon Feb 14, 2011 12:43 am

How is that a survivle skill? its a passive with a % chance not a 100% chance to maim, and if thats the case they need to fix the 4th because he has a spell that reduces 90% dmg to any1 hit by them, and besides the point of what is esentaully a taunt on his is to focus fire 1 unit so that 1 the enemy is hurting himself and then u hold the guy being attacked so he gets mass dmg, then you would use ametaretsu on the 2nd person and focus fire him and maim would slow him making him easy to kill.
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PostSubject: Re: Akatski Sasuke   Mon Feb 14, 2011 12:53 am

Master.Shinobi wrote:
How is that a survivle skill? its a passive with a % chance not a 100% chance to maim, and if thats the case they need to fix the 4th because he has a spell that reduces 90% dmg to any1 hit by them, and besides the point of what is esentaully a taunt on his is to focus fire 1 unit so that 1 the enemy is hurting himself and then u hold the guy being attacked so he gets mass dmg, then you would use ametaretsu on the 2nd person and focus fire him and maim would slow him making him easy to kill.

What are you even talking about? Your format is so clumsy, even though you used mine as a base, so when one looks at your passive I can only think it's either:
A. When Sasuke hits an enemy X% chance to maim.
B. When an Enemy hits Sasuke Y% chance to maim.

Either way it doesn't belong on such a hero.


Amaterasu has too many effects. Damage to enemies, DAS/MS, and -damage.
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PostSubject: Re: Akatski Sasuke   Mon Feb 14, 2011 10:24 am

Ok I have an Idea.Why don't make instead sharingan jutsu the genjutsu that Sasuke use on Danzou to summon Itachi,who will cast amaterasu on the target and then Sasuke shows up and charge the enemy with his sword.Or maybe make sharingan for Sasuke like aura that is implant in him for the very start of the game and don't need to spend points on sharingan.I mean that sharingan will have little role on the char,but it will be cool.That sharingan could giva sasuke 10% miss to enemy who hit Sasuke.

And btw Sasuke's tsukuyomi could stun enemy hero for few seconds and do dmg to him and after tsukuyomi is done enemy is slowed for few seconds.
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Master.Shinobi
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PostSubject: reply   Mon Feb 14, 2011 8:25 pm

yea i thought about that for his ability tyu, but thats basicly what itachi's does, i wanted to change it up a little but i guess that would make more sence and i like the idea for the second skill, however im not sure how that would play out in the game wouldnt it make more sence to make the genjutsu to stun or slow and sasuke apears next to the target?
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Ivos

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PostSubject: Re: Akatski Sasuke   Mon Feb 14, 2011 8:39 pm

However i hope Akatsuki Sasuke will be add in the next update of the map and I hope it's going to be soon Smile

BTW that's icons for Sasuke's jutsus that i made.

-Susano

-Tsukuyomi

-Amaterasu

-Chidori
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PostSubject: Re: Akatski Sasuke   Tue Feb 15, 2011 4:13 pm

wc3 is playable with 12 years. maybe some ppl are 10 right now. do you think they would like to see that blood in amaterasu as icon? xd
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PostSubject: Re: Akatski Sasuke   Tue Feb 15, 2011 4:54 pm

Support, Nuker, or Disable...choose one.
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Ivos

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PostSubject: Re: Akatski Sasuke   Tue Feb 15, 2011 6:01 pm

Nuker Very Happy

BTW when you will release the new patch with Akatsuki Sasuke Very Happy
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PostSubject: Re: Akatski Sasuke   Wed Feb 16, 2011 12:31 am

Ivos wrote:
Nuker Very Happy

BTW when you will release the new patch with Akatsuki Sasuke Very Happy

Other heroes/balance/etc...> Then releasing a version of an alternate form of an existing hero.
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PostSubject: Re: Akatski Sasuke   Thu Feb 17, 2011 12:57 am

Illi wrote:
wc3 is playable with 12 years. maybe some ppl are 10 right now. do you think they would like to see that blood in amaterasu as icon? xd

Why not it will prepare them for later Smile.
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Master.Shinobi
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PostSubject: Re: Akatski Sasuke   Thu Feb 17, 2011 5:21 am

why cant i pick all 3? if you luke at juugo, without the passive he is just a disabler, with passive he fullfills all 3 rolls he stuns on all spells (disabler) ranged stun (support skill) and the mass dmg on his skills (nuker)
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PostSubject: Re: Akatski Sasuke   Thu Feb 17, 2011 5:31 am

Master.Shinobi wrote:
why cant i pick all 3? if you luke at juugo, without the passive he is just a disabler, with passive he fullfills all 3 rolls he stuns on all spells (disabler) ranged stun (support skill) and the mass dmg on his skills (nuker)

#1. Creates imbalance if you make a hero that can do all 3.
#2. It's important for a build to have a base role.
#3. Juugo is not support in anyway...his entire skill set is based around being a melee DPS hero.
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Master.Shinobi
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PostSubject: Re: Akatski Sasuke   Sat Feb 19, 2011 5:32 am

sorry when i put jugo i ment jiroubi who has a ranged stun that is used for nuking and ganking (support rule)
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PostSubject: Re: Akatski Sasuke   Sat Feb 19, 2011 5:20 pm

Master.Shinobi wrote:
sorry when i put jugo i ment jiroubi who has a ranged stun that is used for nuking and ganking (support rule)
He's an initiator.
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