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You want more guides?
Hell yeah! with those guides Croix will be pwnd!
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Dont know. Does Kuro play like that?
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Hell no! im soo pro! like Echoingvoid
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Eol
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PostSubject: Chouji/Konoha Giant   Sat Nov 19, 2011 2:23 am

Konoha Giant


Stats

Str: 23+ 2.6
Agi: 16+ 2
Int: 15+ 1.45

Affiliation: Konoha
Damage: 49-51
Armor: 3
Movespeed: 300
Attack Range: 100

Chouji is 1 heroe with the ability of absorb alot of physical damage due his high Strength attribute. In fact is the heroe with the highest strength grow in game. In lane with the correct allie can transform a dream free farm in to a killing nightmare for your foes.

Pros & Cons

Quote :
Pros

  • One of the best tanker in the game
  • Great ultimate
  • Can tank, gank, initiate and semi-carry
  • His skill does not lose effectiveness as the game goes on
  • No mana problems at all for the whole game
  • A good escape mechanism

Quote :
Cons

  • Melee….
  • An hard-to-place stun
  • A quite long and awkward casting animation


Skills

Quote :
[W]Hyper Size


[E]Super Slap


[Passive]Body Fat


[T]Houren Pill

Skill Build

First you need to know that every build is good only when it makes your team win a game but im going to focus this build on the initiator rol and ofc this will lead us to make a tank-ganker char by default.

Quote :
Chouji: "Initiator"

Level 1: Hyper Size
Level 2: Super Slap
Level 3: Hyper Size
Level 4: Super Slap
Level 5: Hyper Size
Level 6: Houren Pill
Level 7: Super Slap
Level 8: Hyper Size
Level 9: Super Slap
Level 10: Body Fat
Level 11: Houren Pill
Level 12: Body Fat
Level 13: Stats
Level 14: Body Fat
Level 15: Stats
Level 16: Houren Pill
Level 17: Body Fat
Level 18-25: Stats

Well i decide not skill body fat earlier because until you dont get ombu paw or upgrade your ultimate until level 2 its quite useless beside the skill 1 and 2 help you to initiate and gank in early game. For you and your allie its essencial to take control of the line, with the right allie is possible to rape ,so lets check the next point.

Good Allies

Quote :
: Initial Lotus + Hyper Size + Super Slap = Rape
: Hyper Size + Super Slap + Stealth + Hidden Mist + Weak Spot = Auch
: Water Wave Jutsu + Water Wall Jutsu + Hyper Size + Super Slap = Rape
: Sand Coffin + Hyper Size + Sand Tsunami + Super Slap = Rape
: Wind Scythe Jutsu + Hyper Size + Dust Wind + Super Slap = Auch
: Hyper Size + Shadow Shuriken Jutsu + Super Slap + Katon/Doton = Rape


At level 3 you should be able to take down 1 or both foes , a kill is easily attainable, and the enemy will be forced to play passively while u rake in those last-hits. but remember try to aim those with out blink skill or just wait until them use it that will be your signal for beginning of the killing nightmare.

Item Build

Starting

Quote :


Starting

Shin : in order to avoid take damage from the creeps when you harras
Foot supply : Hp reg
Str gloves : Since you are going to be in the cough with the enemy , you are going to need all the str that you can get in early
Waist pouch : Stats good for increase your mana points and hit points

Core

Quote :

Core

Remi :
Perfect for tank
Treands (intel ) : provide you with mana points
Sakura's fighting gloves : More str and intel
Samurai helmet : hp reg and life leech

Luxuries

Quote :

Luxuries

SilverHands : Aoe splash + damage , know your enemies will feel you
Trends ( Str ) : At this time of the game you will need all the str beside the mana its no more a problem
Ombu Paw x2 : You think that Guy , Lee , Zabu or other freaking carry heroe want to hit you?
Solar Blade : Aoe damage + damage , you need to deliver all the damage you can while they are cough in your circle
Jashin Rage : You are inmortal! Twisted Evil


Conclucion


Chouji should be the tanker of the team, and should always go in first in team fights to absorb the enemy’s dmg with his high hp. The player’s job is to make Chouji as hard to take down as possible, by increasing his hp , because the longer Chouji stays on the battle field, the more dmg is dealt via Body Fat, which does deal amazing amount of dmg contrary to popular belief. By tanking for ur team, the carry on ur team will have a easier time destroying the other team with full hp.


C you in the next guide if people vote for the continue of these and i hope beginners can learn the basics of this amazing game.

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Last edited by Eol on Sun Nov 27, 2011 3:34 pm; edited 2 times in total
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InMemory]Cobain
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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 2:28 am

10/10 Very Happy
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neilcatorce
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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 4:08 am

i use chouji sometimes, he is good tanker and ganker. can easily kick enemies ass,
thanks for this guide senpai!! 10/10 Smile
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Natsu
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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 5:32 am

You gay i wanted to see the pics so i need to post, i will edit this later :3
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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 5:34 am

Lol that was the trick...i feel like an idiot
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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 5:46 am

Ok i just change it , now everyone should be able to see the guide Twisted Evil

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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 2:41 pm

Nice guide but i prefert go for the ombu paw without wait that much
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PostSubject: Chouji/Konoha Giant   Sat Nov 19, 2011 3:14 pm

Nice guide! Is the core build for mid game?
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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 4:21 pm

HenriqueFB wrote:
Nice guide! Is the core build for mid game?

Yup, also you should able to kill some bitches with that

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Knife D
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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 4:38 pm

What about mask of madness?
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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 4:43 pm

stN[]Hinata wrote:
Nice guide but i prefert go for the ombu paw without wait that much

Well if you have confidence in your skills , sure you can rush ombu paw but remember the other team will seek and gank the weakness member of your team ( in that case you )

Knife D wrote:
What about mask of madness?

Since you have Samurai helmet in your item build there is not useful.

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InMemory]Cobain
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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 4:55 pm

Imo twing fang can help the fatty to chace and hit faster
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PostSubject: Re: Chouji/Konoha Giant   Sat Nov 19, 2011 11:44 pm

InMemory]Cobain wrote:
Imo twing fang can help the fatty to chace and hit faster

Sure can be useful to chase but you think you are going to run as fast as lee, gai, yondi, kiba , etc? beside a tank dont need to chase , thats a carry job.

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PostSubject: Re: Chouji/Konoha Giant   Sun Nov 20, 2011 1:33 pm

Eol wrote:
InMemory]Cobain wrote:
Imo twing fang can help the fatty to chace and hit faster

Sure can be useful to chase but you think you are going to run as fast as lee, gai, yondi, kiba , etc? beside a tank dont need to chase , thats a carry job.

Good point
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PostSubject: Chouji/Konoha Giant   Wed Nov 23, 2011 10:32 pm

Please! Do another guide like that!
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PostSubject: Re: Chouji/Konoha Giant   Thu Nov 24, 2011 7:58 pm

I tested this build, dude i never play a real chouji, thnx alot!
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PostSubject: Re: Chouji/Konoha Giant   Sun Nov 27, 2011 10:54 am

Dont forget to add many uses for his aoe jump stun for ESCAPE Cool
like jumping on edges or prison ur melee ennemies in circle ground then jump away from it (Make ur ennemies feel the dark si... just make them rage Twisted Evil ).

Double his great escape skills with tank abilities, you can have a heroe who can stay/tank since the begin to the end of the fight. With choji, you're the first one entering the fight and the last one to run if fight gets cocky.
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PostSubject: Re: Chouji/Konoha Giant   Sun Nov 27, 2011 3:19 pm

GodScream wrote:
Dont forget to add many uses for his aoe jump stun for ESCAPE Cool
like jumping on edges or prison ur melee ennemies in circle ground then jump away from it (Make ur ennemies feel the dark si... just make them rage Twisted Evil ).

Double his great escape skills with tank abilities, you can have a heroe who can stay/tank since the begin to the end of the fight. With choji, you're the first one entering the fight and the last one to run if fight gets cocky.

Yeah people used to do that for escape but thats not a survive skill for him, in fact Kroom dont create a skill set for running. Its true, it can work when you are going to be ganked but in a team fight Chouji should scout his survival allies insted of running, dont you think?

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PostSubject: Re: Chouji/Konoha Giant   Sun Nov 27, 2011 3:27 pm

Eol wrote:
GodScream wrote:
Dont forget to add many uses for his aoe jump stun for ESCAPE Cool
like jumping on edges or prison ur melee ennemies in circle ground then jump away from it (Make ur ennemies feel the dark si... just make them rage Twisted Evil ).

Double his great escape skills with tank abilities, you can have a heroe who can stay/tank since the begin to the end of the fight. With choji, you're the first one entering the fight and the last one to run if fight gets cocky.

Yeah people used to do that for escape but thats not a survive skill for him, in fact Kroom dont create a skill set for running. Its true, it can work when you are going to be ganked but in a team fight Chouji should scout his survival allies insted of running, dont you think?

totally agree with ya, i write again With choji, you're the first one entering the fight and the last one to run if fight gets cocky. Just make sure u dont leave a friend behind you Razz
+ its a good skill to take shortcut if chasing someone in the wild or joining fast a fight
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PostSubject: Re: Chouji/Konoha Giant   Sun Nov 27, 2011 3:35 pm

Edit Pros and Con!

Thnx GodScreen for remember that to me

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PostSubject: Re: Chouji/Konoha Giant   Sun Nov 27, 2011 3:48 pm

I prefert Die like a Hero than running like a chicken in team fights ofc
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PostSubject: Re: Chouji/Konoha Giant   Sun Nov 27, 2011 4:32 pm

Knife D wrote:
I prefert Die like a Hero than running like a chicken in team fights ofc

Like I always like to say in nwu games, Samourai games next door !! lol!
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PostSubject: Build   Thu Dec 01, 2011 12:44 am

Why don´t you use iron crow or basher in the build?
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PostSubject: Re: Chouji/Konoha Giant   Thu Dec 01, 2011 12:59 am

HenriqueFB wrote:
Why don´t you use iron crow or basher in the build?

Crow goes when you want a Semi-Carry Chouji along with Twing fang.

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PostSubject: Iron Crow   Thu Dec 01, 2011 1:56 am

So what you do if the oppenent has iron crow+critical and disable?
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