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 [IR] Nidaime Mizukage by Westfield Second Attempt

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Westfield
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PostSubject: [IR] Nidaime Mizukage by Westfield Second Attempt   Tue Jan 29, 2013 1:10 pm

Quote :
Quote :
Name: Second Water Shadow
Alias: Nidaime Mizukage
Role: Support/Baby Sitter

Stats:

Str: 18 [+1.5]
Agi: 17 [+1.8]
Int: 23 [+2.4]




Quote :



Suiton: Mizudeppo No Jutsu


Description: The user forms a finger gun and fires a droplet of water at the intended target with tremendous force

Effect: Nidaime will shoot a single droplet of water at the enemy unit dealing damage. If there are any other enemy units nearby in 200 AoE of the initial target, the water droplet will jump to that target slowing him down by X% MS. The maximum number of jumps is 2 / 3 / 4 / 5

Level 1 - 70 Damage; 10% MS;
Level 2 - 100 Damage; 15% MS;
Level 3 - 130 Damage; 20% MS;
Level 4 - 160 Damage; 25% MS;

Spell type: Target/Unit
Mana cost: 40 / 50 / 60 / 70
Cooldown: 10
Cast range: 400
AoE: 200
Duration: 3 seconds
Note:
*
Quote :



Kychiyose No Jutsu: Ōhamaguri


Description: This Giant Clam was the personal summon of the Second Mizukage.

Effect: Nidaime summons a giant clam at the targeted location which will start emitting thick mist laying a debuff "Mirage"on all enemy units in the area

"Mirage" -
All enemy units in 500 AoE will receive X Magical Damage over time, and have their magical resistance lowered by X%.

Level 1 - 20 Damage/sec; 15% Magic Resistance;
Level 2 - 20 Damage/sec; 20% Magic Resistance;
Level 3 - 20 Damage/sec; 25% Magic Resistance;
Level 4 - 20 Damage/sec; 30% Magic Resistance;

Spell type: AoE Target
Mana cost: 120 / 140 / 160 / 180
Cooldown: 26 seconds
Cast range: 450
AoE: 500
Duration: 4 / 5 / 6 / 7 seconds
Note:
*Clam has 400 / 600 / 800 / 1000 HP;
*Clam does not move, attack or interact in any way, it just farts the mist

Quote :



Hydrification Technique


Description: Whole-body technique whereby the user liquefies their entire body at will, making it impossible to receive damage from physical attacks

Effect: Passively grants 1/1.5/2.0/2.5 Health Regen to nearby allied heroes for each nearby allied hero. Activate to immediately heal all nearby allies for 75/125/175/225 Health but lose the passive aura effect for the cooldown.

Level 1 - 75 HP;
Level 2 - 125 HP;
Level 3 - 175 HP;
Level 4 - 225 HP;

Spell type: Passive/Toogle
Mana cost: 40 / 60 / 80 / 100
Cooldown: 14 / 12 / 10 / 8
Cast range: N/A
AoE: 600
Duration: N/A
Note:
*
Quote :



Shinkirō no Genjutsu


Description: A wide-range genjutsu , whereby the Second Mizukage is able to create a mist thus shielding his allies from danger.

Effect: Upon activation, Nidaime will make all nearby ally heroes invisible including himself. If the clam is active, this spell will have global range. While invisible, all units will have increase MS by 15% for the whole duration of the invisibility

Level 1 - 4 sec invis;
Level 2 - 6 sec invis;
Level 3 - 8 sec invis;

Spell type: Active
Mana cost: 150 / 200 / 250
Cooldown: 100
Cast range: N/A
AoE: 1000 / Global
Duration: 6 seconds
Note:
*Fade time is 1.5 seconds


Last edited by Westfield on Sat Feb 02, 2013 5:39 pm; edited 3 times in total
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Cut Chemist
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Tue Jan 29, 2013 6:09 pm

#1. Damage is a little low. I'd probably bump it up to 70 / 100 / 130 / 160.

#2. The reduction to magic resistance is a little high, reduce it to 30% tops.

#3. IMO, make it work like Pearl's spell in HoN, which works like...

Quote :
Passively grants 1/1.5/2.0/2.5 Health Regen to nearby allied heroes for each nearby allied hero.
Activate to immediately heal all nearby allies for 75/125/175/225 Health but lose the passive aura effect for the cooldown.

The active component would have a mana cost, and you could make it so that X seconds after the spell is used it halves mana regeneration.

#4. 0 fade time shouldn't be an option here, nor should the removal of debuffs, stuns, etc. Also, the note of the ultimate mentions move speed. Yet, there is no mention of it in the spell.
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Westfield
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Tue Jan 29, 2013 6:38 pm

1. re-scaled damage

2. re-scaled MR

3. Initially when i was thinking about the spell which could help out allies in some unique way, i decided to take Witch Doctor from Dota as an example when he can toogle HP regen at any time. Of course copying stuff might not look nice in NWU, so I changed it to a MP regen because there arent a lot of toogle spells yet, there arent a lot of spells which have an impact on mana pool, and this spell is perfect for assisting your carry or any other char on the lane of during team fights. I want to get a bit more comments about the mana toogle idea, if people arent gonna like it, i'll replace it with the idea from HoN.

4. yeah i had initially thought about improving MS when going into invisibility, but replaced the idea with the disables removal. I'll put the fade time and MS increase back
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Tue Jan 29, 2013 6:54 pm

I thought was me to make a 2nd attempt since natsu help me ^^

But this one can be pretty good too.

1/Having a droplet of gun which jump from ennnemy to ennemy is quite weird xD Better higher dmg yup. The MS reduction is fine

2/mr too high, giving dps while he's more support/baby sitter than nuker/disabler isn't the best idea

3/Idea's good but can be re thinked

4/perfect for me. taking away debuffs instead of accuracy reduction like i did works fine also

As baby sitter/Support, i personnaly think that we can do much better. more benefic effects on ally should be great. He needs to be as useful as Tsu in fights Razz

Ima give a shot in 1-2 days for a new mizukage keeping your ulti, changing a bit my water gun spell and give 2 new baby sitting spells for him.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 5:39 pm

Godscream

1. I think damage is fine, its supposed to help out your ally to farm, getting an advantage on the lane

2. 30% MR isnt that high

3. Spell remade
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 5:46 pm

u forgot about the biggest part of his skill set...the joki boy..wich is like sasuke without susano...or killer bee without hachibi...u know what im saying...nidaime mizukage could be and he is perfectly an intiator/disabler.

think at him just like the warlock.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 6:17 pm

hangun wrote:
u forgot about the biggest part of his skill set...the joki boy..wich is like sasuke without susano...or killer bee without hachibi...u know what im saying...nidaime mizukage could be and he is perfectly an intiator/disabler.

think at him just like the warlock.

I made him as nuker/disabler = support here http://www.nwu-forum.net/t1068-ir-nidaime-mizukage-reworked

But Natsu wanted a baby sitter Razz Its hard to introduce the joki boy spell which is supposed to be a nuke/disabling spell while he's supposed to baby sit.

Im thinking to it. Suggestion will be coming out in few days
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 6:27 pm

yeah ive seen that build

make the second build to be worth my attention Smile
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 6:37 pm

Westfield wrote:
yeah ive seen that build

make the second build to be worth my attention Smile

just ignore natsu...>.< he only wants heroes to be how he wants...and not how everyone else wants. to as u please... nidaime mizukage fits good as a disabler/initator.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 6:54 pm

Talking to who hangun?
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 7:03 pm

oh sorry that was for godscream.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 7:57 pm

It is not impossible when you put a small disable when the oil clone explodes, that will turn him into support with micro skills.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 8:01 pm

Natsu wrote:
It is not impossible when you put a small disable when the oil clone explodes, that will turn him into support with micro skills.

u dont need to make micro control on it...u just can make it when u summon the joki boy he stuns everyone in the area and the the oil bushin gonna chase the nearest enemy and then detonates when he reach him...the farther the enemy goes the more damage its gonna get when the oil bushin reach him good initation skill..and the other skills like summoning the clam to make a mist that can be for supporting ur allies and giving negative things to enemies...its not hard at all to make a nidaime mizukage build.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 8:06 pm

Yeah he can be initiator, but when i watched God scream suggestion i Thinked he could be a good support/baby sitter, theres no need to turn him into initiator.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 8:09 pm

Natsu wrote:
Yeah he can be initiator, but when i watched God scream suggestion i Thinked he could be a good support/baby sitter, theres no need to turn him into initiator.

he certainly didnt baby sit no one in his fight.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 8:15 pm

The idea of the clam mist can work like that, just adjusting a little the suggestion can work. Check out god scream suggestion.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 8:33 pm

What do you think about this suggestion Natsu?
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 8:33 pm

Natsu wrote:
The idea of the clam mist can work like that, just adjusting a little the suggestion can work. Check out god scream suggestion.

sorry not a fan of invizibility skills because they can turn a fight around and its hard to balance and it can turn to op...but i like the ideea of the clam as a ulti skill for buffing allies...also i would hate a microcontrol on jouki.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 10:30 pm

hangun wrote:
Natsu wrote:
The idea of the clam mist can work like that, just adjusting a little the suggestion can work. Check out god scream suggestion.

sorry not a fan of invizibility skills because they can turn a fight around and its hard to balance and it can turn to op...but i like the ideea of the clam as a ulti skill for buffing allies...also i would hate a microcontrol on jouki.


I am working on it to make him babysitter/support. Ima certainly take out micro control skill from oil clone for a disable active spell, change whole synergy based on invisibiliy....

There is still a problem... Ultimate xD I was ok with the one in my suggestion (same than here with westfield). Hangun agrees with that in the quote just above but...

Natsu wrote:
Ok since i putted the roles, give make it another shot God Scream. Btw dont make the clam as ultimate.

Rolling Eyes
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 10:38 pm

Just the oil clone make it as ultimate, i will be w8ting for your suggestion XD
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 10:39 pm

Natsu wrote:
Just the oil clone make it as ultimate, i will be w8ting for your suggestion XD

oli clone as ultimate is to mainstream maybe and its the obviously thing to do...just thing outside of the box once in a while...

and a skill that makes ur team invizible its already to op >.< maybe change that effect with something elses
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 10:53 pm

hangun wrote:
Natsu wrote:
Just the oil clone make it as ultimate, i will be w8ting for your suggestion XD

oli clone as ultimate is to mainstream maybe and its the obviously thing to do...just thing outside of the box once in a while...

and a skill that makes ur team invizible its already to op >.< maybe change that effect with something elses



Keep waiting Razz

PS: If you want, nobody have commenting my Muu yet Sad http://www.nwu-forum.net/t1074-im-mu-by-godscream

I will try to release Nidaime Mizukage asap but i prefer to give it some time to be sure he gonna fit to his roles and find a good synergy.
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 10:57 pm

@ godscream...lol dude ...what are u watching?there is only one jinton jutsu and its the same it dosnt matter the form of it...it just happens to be different...but there are not actualy difference betwen them only the shape.

and i hate ultis that gives buffs >.< and makes all of ur skills stronger and shit..that lacks of creativity
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 11:10 pm

hangun wrote:
@ godscream...lol dude ...what are u watching?there is only one jinton jutsu and its the same it dosnt matter the form of it...it just happens to be different...but there are not actualy difference betwen them only the shape.

and i hate ultis that gives buffs >.< and makes all of ur skills stronger and shit..that lacks of creativity

We should talk about this post into the appropriate thread Razz
And btw, jinton jutsus are a lot different when they are manipulated differently in manga.

For the history, jinton jutsus are made of 2 things:
-the core which explode reduces anything at molecular level
-the exterior walls of the structure effectively restrict the size of the blast radius.

By modeling the user's chakra, the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure. For example, letting an opening space of the exterior walls stricture will expand the core's explosion to a cone or cylindrical while in a cubical form, you minimiez collateral damage.

References: Naruto chapter 588, pages 14-15
Naruto chapter 546, pages 14-16
Naruto chapter 546, pages 14-16 where Ōnoki explains that the differences in shape demonstrated by the users of this technique is reflective of the generational gap between them.

PS; btw, ulti clone skills are not stronger since damage is 50/50. It's just have different disabling effect Razz
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PostSubject: Re: [IR] Nidaime Mizukage by Westfield Second Attempt   Sat Feb 02, 2013 11:16 pm

The ultimate is supposed to be the stronger skill the user it have, in this case the stronger justu of Mizukage is the oil Clone. Is like i tell you about the susano thing, think out of the box on that.

About the suggestion:

1st. Is like a Chain lightning that slows. Pretty insteresting, but i would be hard to balance.

2nd. In my personal opinion this clam dont do what is supposed to do, i mean the mist of the clam generate clones, would be a great support tool. In this case you made this skill going supportish but in a pretty simple way.

3rd. I personally dont see this skill fitting in the concept, you are alredy dealing damage with your 1st and making the enemys taking extra damage with ur second. Thats why i dont find a place for this skill, you just thinked about it and added it with out thinking in the whole synenergi.

4th Miranas ultimate when you activate the clam, it does synenergise, but in a forced way since it make it dependant on the clam if you wanna use it globaly.
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