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 [SM] Han, Five Tails Jinchuuriki

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Westfield
Hokage
Hokage
Westfield


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Age : 31
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PostSubject: [SM] Han, Five Tails Jinchuuriki   [SM] Han, Five Tails Jinchuuriki EmptySat May 18, 2013 5:05 pm

Quote :
Quote :
Name: Han
Alias: Five Tails Jinchuuriki
Role: Initiator / Tank
Sub-role: Support


[SM] Han, Five Tails Jinchuuriki Han_and_Five_Tails_by_genryusai


Quote :
Stats:

Str: 21 [+2.3]
Agi: 15 [+1.5]
Int: 16 [+2.0]


Quote :

[SM] Han, Five Tails Jinchuuriki BTNWindWalkOn
Steam Release Ninjutsu
Han was known as one of the best Steam Release shinobi in Iwagakure.
Effect: Upon activaton, Han will start emitting steam from himself dealing 30 / 40 / 50 / 60 AoE damage/sec to all nearby enemy units around him.

Spell type: Active / Toogle
Mana cost: 2 % of total mana per second
Cooldown: 0 seconds
Cast range: N/A
AoE: 300
Duration: until cancelled or run out of mana.
Note:
*Turn it off to prevent the the mana drain.


Quote :

[SM] Han, Five Tails Jinchuuriki PASBTNUnholyAura
Joki No Yoroi
Han wears Steam Armour through which he is able to perform Steam Release.

Effect: With each physical attack that Han delivers upon his enemies, Han will release a layer of steam which will lower MS of all enemy units in the area around Han by 20%, as well as heal himself by 2 / 4 / 6 / 8% of his total HP.

Spell type: Passive
Mana cost: 0
Cooldown: 16 / 14 / 12 / 10 seconds
Cast range: N/A
AoE: 600
Duration: 3 seconds
Note:
*N/A



Quote :

[SM] Han, Five Tails Jinchuuriki BTNAdvancedUnholyStrength
Taijutsu: Fungokyaku
Increasing his attack power with his Steam Armour, Han delivers a powerful kick to his opponent.

Effect: Upon using the spell on the ground, Han will slide towards the targeted point dealing 120 / 140 / 160 / 180 damage to anyone who Han passes through, as well as knocking every enemy unit in his path by 400 units backwards.

Spell type: Target/Ground
Mana cost: 100
Cooldown: 26 / 24 / 22 / 20 seconds
Cast range: 800
AoE: 300
Duration: N/A
Note:
*


Quote :

[SM] Han, Five Tails Jinchuuriki BTNWispSplode
Five Tails - Steam Overflow
Through masterful control over Five Tails chakra, Han is capable of combining his steam ninjutsu with bijuu cloak.

Effect: Upon activation, Han will cover himself with a steam shield. During this stage, Han will gain a 4 / 8 / 12 % MS increase, as well as a
boost to his spells. However during this state, all mana cost for Han's spells is doubled.

Bonuses:
1)The steam will now provide a 25 % resistance against all physical and magical attacks directed against him for as long as the spell is active.
2)Each time the heal procs, this time all ally units in 600 AoE will be healed for the same amount of HP.
3)Depending on the distance travelled, Han will receive a bonus 2 armour for every 100 units passed for 6 seconds. The maximum distance travelled is 800.

Spell type: Active / Toogle
Mana cost: 50
Cooldown: 3 seconds
Cast range: N/A
AoE: N/A
Duration: N/A
Note:
*N/A
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GodScream
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PostSubject: Re: [SM] Han, Five Tails Jinchuuriki   [SM] Han, Five Tails Jinchuuriki EmptySat May 18, 2013 6:04 pm

I like the concept but it's just a bit sad that ultimate is a boost for other spells like for Obito ulti.
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Westfield
Hokage
Hokage
Westfield


Posts : 747
Age : 31
Location : Russia/England

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PostSubject: Re: [SM] Han, Five Tails Jinchuuriki   [SM] Han, Five Tails Jinchuuriki EmptySat May 18, 2013 6:16 pm

The difference between Obito's ult and this one is quite substantial. Han's ult is going to work similar to Yugito's cat transformation whereas she is able to move in / out of that mode at any time, while Obito's Kamui is just a temporary bonus. Han will spend the whole game switching between these modes, therefore the gameplay is going to be different
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Cut Chemist
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PostSubject: Re: [SM] Han, Five Tails Jinchuuriki   [SM] Han, Five Tails Jinchuuriki EmptySat May 18, 2013 7:11 pm

#1. So... basically an immolation spell with an absurd mana cost, which gets worse upon using your ultimate.

#2. Lol what? It's quite a stretch to making boiling hot steam capable of healing him. The AoE of the spell is a little large for my liking, perhaps scale it to be like 400 / 475 / 550 / 625 or something.

#3. Mobility spell, standard.

#4. Meh. The concept would be better w/o forcing these effects, and instead adding them into the existing spells, except the 3rd spell's effect...

A. Does too much.
B. See the point I made about spell 2.
C. A little weird... the hero doesn't really need it.
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Westfield
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Location : Russia/England

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PostSubject: Re: [SM] Han, Five Tails Jinchuuriki   [SM] Han, Five Tails Jinchuuriki EmptySun May 19, 2013 1:57 pm

I'll remake the spells
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Natsu
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PostSubject: Re: [SM] Han, Five Tails Jinchuuriki   [SM] Han, Five Tails Jinchuuriki EmptyMon May 20, 2013 7:46 pm

I dont think support role fits han and the skill set is not that great, the healing effect is randomly added and the ultima make the concept forced like stick said.
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Westfield
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PostSubject: Re: [SM] Han, Five Tails Jinchuuriki   [SM] Han, Five Tails Jinchuuriki EmptyTue May 21, 2013 12:35 pm

The thing is, i was trying to approach the concept which you suggested on the "Heroes that we need list" in which you said to have Initiator tank, otherwise I would have went in a different direction.
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PostSubject: Re: [SM] Han, Five Tails Jinchuuriki   [SM] Han, Five Tails Jinchuuriki EmptyTue May 28, 2013 2:11 pm

Han appears more tank in the anime, but first, before moving onto different heroes and concepts, how about the NWU with Obito and the new terrain gets released before we really introduce any more concepts. Look at Naruto Shippuden Ultimate Ninja Storm 3. He is pretty much all strength. At this rate, NWU will collapse soon with no update like NVBad.
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