| [IM] Fū the 7 Tails | |
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+4Revan2009 Eol salsa mercinater 8 posters |
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mercinater Chuunin
Posts : 265
| Subject: [IM] Fū the 7 Tails Fri Dec 02, 2011 5:06 am | |
| Name: Fū Aka: 7 Tails Jinchuriki Role: Support SubRole: Nuker Flavor: A capable kunoichi to have the ability to control the Nanabi. She unfortunately felt the sadness and lonliness of her village much like Gaara and Naruto which is her primary reason for fighting. Stats: Damage: 45-55 Range: 100 (Melee) Armor: 3.2 Movement Speed: 295
Growth: Strength: 17 +1.75 Agility: 20 +2.1 Intelligence: 21 +2.5 - Quote :
Wind Release: Blinding Glitter Flavor: Fu sends out special dust imbued with chakra to blind a mass of enemies for her next action. Spell Type: Target Area Targets: Enemy Units
Mana Cost: 85/105/125/145 Cooldown: 21/19/17/15 Cast Time: 0.1 second Damage Type: Spell Range: 350/425/500/575 aoe Cast Range: 750
Effects: The powder rains in the area stunning for 1.25/1.5/1.75/2 seconds and does 85/105/125/145 dmg. - Quote :
Wind Style: Healing Nimbo Flavor: Fu forms a cloud out of her mouth with healing properties to make injuries disappear. Spell Type: Aura Targets: Allied Units
Mana Cost: 70/90/110/130 Cooldown: 23 Cast Time: Instant Damage Type: Heal Range: 325/400/475/550 aoe around user
Effects: Allies gain +3/3/4/4 armor and heal 15/30/45/60 life per second, lasts 5 seconds. - Quote :
Kabutomushi Wings Flavor: Fu is able to materialize two “tails” as wings for her to fly and maneuver faster Spell Type: Self buff Targets: Self
Mana Cost: 50/60/70/80 Cooldown: 14 Cast Time: Instant Damage Type: N/A Range: N/A
Effects: Fu is now able to fly, and gains +10/15/20/25 ms. Lasts 4/4.75/5.5/6.25 seconds. - Quote :
- Quote :
[Switch]Seven Tails Beast Release: Kabutomushi, the Nanabi Flavor: Fu transforms into the fortress beetle, Kabutomushi. Spell Type: Transformation Targets: Self
Mana Cost: 75/100/125 Cooldown: (Token system) Cast Time: Instant Damage Type: N/A Range: N/A
Effects: In this form, Fu gains +4/5/6 armor and 15 ms. Gains new moveset. Fu stays in this mode based on a Token system.
Token System: Everytime she uses a jutsu in human mode, she gains a token. After gaining 5/6/7 tokens she will be able to use this ult (at lvls 6/11/16+). Everytime she uses a jutsu in Nanabi Mode she will lose a token. Once she has no tokens left, she turns back into her jinchuriki mode. - Quote :
[Nanabi Mode] Lunar Crash
Spell Type: Target area Targets: enemy units
Mana Cost: 85/95/105 Cooldown: 8 Cast Time: 0.3 second Damage Type: Physical Range: 275 aoe Cast Range: 750
Effects: The Nanabi uses its whole body to crash itself right into the targeted area doing Int*1.7/2/2.3, Impacted units are stunned for .75 second - Quote :
[Nanabi Mode] Razor Gust Spell Type: Target point (direction) Targets: Enemy Units
Mana Cost: 70/85/100 Cooldown: 6 Cast Time: Instant Damage Type: Physical Range: 100-650 Width: 200-375
Effects: The Nanabi flaps her wings creating a blistering gale in a cone in front of her. Does 125/175/225 and pushes units a distance of 300.
Extra: Idea is for her to get in front of enemies she/team is chasing, and will push the enemies back. - Quote :
[Nanabi Mode]Vengeful Overcast Spell Type: Target Area Targets: Enemy Heroes
Mana Cost: 120/140/160 Cooldown: 23 Cast Time: 0.1 Second Damage Type: Spell Range: 375/475/575 aoe Cast range: 600
Effects: Targeted area silences enemies, slows by 7% and does 40/45/50/55 dps. Lasts 4.5 seconds. Changelog:Icons:http://www.hiveworkshop.com/forums/icons-541/btnstarsyellow-154300/?prev=search%3Dshine%26d%3Dlist%26r%3D20http://www.hiveworkshop.com/forums/icons-541/btnmoonlight-138264/?prev=search%3Dmoon%26d%3Dlist%26r%3D20http://www.hiveworkshop.com/forums/icons-541/bless-141894/?prev=search%3Dcloud%26d%3Dlist%26r%3D20http://www.hiveworkshop.com/forums/icons-541/btnwindlance-173963/?prev=search%3Dwind%26d%3Dlist%26r%3D20http://www.hiveworkshop.com/forums/icons-541/btnanafreedom-114591/?prev=search%3Dwings%26d%3Dlist%26r%3D20http://www.hiveworkshop.com/forums/icons-541/btncryptstalker-201213/?prev=search%3Ddarkness%26r%3D20%26d%3Dlist%26page%3D3http://www.hiveworkshop.com/forums/icons-541/btnscarab-120376/?prev=search%3Dbug%26d%3Dlist%26r%3D20
Last edited by mercinater on Sat Dec 03, 2011 7:21 pm; edited 7 times in total | |
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salsa Chuunin
Posts : 273 Location : behind you
| Subject: Re: [IM] Fū the 7 Tails Fri Dec 02, 2011 5:47 am | |
| Jinchuurikis are always welcome, adn dont use gif, I'll be forced to use one next post ¬¬
Ok lets back to topic...
First skill: Normal mode-> Just increase the dmh, 105 on lvl 4 is nothing Transformed -> A gap closer, its good, keep it, maybe change the dmg formula
Second skill: Normal mode-> Decrease the range, 700 AoE Heal, to all allies, thats a litte OP Transformed -> I like the idea, use first to position ahead and push back with second
Third skill: Normal mode-> Toogle? Active? Lasts for... ? Transformed -> Silence for 6 seconds is pretty much, reduce the effect to 4 seconds
Ultimate skill: Normal mode-> OK Transformed -> OK | |
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mercinater Chuunin
Posts : 265
| Subject: Re: [IM] Fū the 7 Tails Fri Dec 02, 2011 6:18 am | |
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Eol Admin
Posts : 1009 Location : Dark side of the Force
| Subject: Re: [IM] Fū the 7 Tails Fri Dec 02, 2011 6:24 am | |
| Looks to much like Yugito Nii, short cd on the ulti....danm i think is just enought with 1 heroe with that. | |
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mercinater Chuunin
Posts : 265
| Subject: Re: [IM] Fū the 7 Tails Fri Dec 02, 2011 4:54 pm | |
| ok I have changed transformation to be based on token system what do you think? | |
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Revan2009
Posts : 46
| Subject: Re: [IM] Fū the 7 Tails Fri Dec 02, 2011 6:52 pm | |
| Well shoudlnt it be that tail mode skills cost no mana? only token? | |
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mercinater Chuunin
Posts : 265
| Subject: Re: [IM] Fū the 7 Tails Fri Dec 02, 2011 6:55 pm | |
| well i thought about that but as an int char she needs ways to fully use her mana, plus players would get more int to power up "Lunar Crash"
I think I will change ult activation mana to cost less | |
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Kakashi[HoSW] Genin
Posts : 181 Age : 33 Location : Where VAT is 27%
| Subject: Re: [IM] Fū the 7 Tails Fri Dec 02, 2011 7:14 pm | |
| i think u should wait with exjinchurikis, cant know their abilities yet
is her name Fu? (Fu was Danzo's bodyguard) | |
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mercinater Chuunin
Posts : 265
| Subject: Re: [IM] Fū the 7 Tails Fri Dec 02, 2011 7:26 pm | |
| That's what some others said about my yagura thread, but as far as i can see, the writers will just make them die fast like the Seven Mist Swordsman. Naruto and bee will just destroy the chakra emitters fast and the real fight will be against tobi
I would've loved to make suggestions on the seven mist swordsman, but the writers cut them out before they did anything significant and model makers dont even want to make them
The jinchuriki will practically be the same except they were already hyped up and melded into the storyline way more than the swordsmen
also, this Fu does have two abilities shown in the series already (that is most likely all she's going to get) | |
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [IM] Fū the 7 Tails Sat Dec 03, 2011 3:42 am | |
| A hard carry needs auto attack skills buffs passive or active and survival skill. Your fu have skills that can be use as support but not like a hard carry. - Quote :
- Hard Carry:
Heroes who fill the role of Hard Carry generally have abilities that allow them to excel late-game, more so than any other hero type. They generally have abilities that relate to their attack damage. | |
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mercinater Chuunin
Posts : 265
| Subject: Re: [IM] Fū the 7 Tails Sat Dec 03, 2011 4:45 am | |
| i thought ult mode was enough to cover that aspect, because her main role is already support
what is she missing or does anyone have a better subrole suggestion? | |
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [IM] Fū the 7 Tails Sat Dec 03, 2011 7:03 pm | |
| - mercinater wrote:
- i thought ult mode was enough to cover that aspect, because her main role is already support
what is she missing or does anyone have a better subrole suggestion? Nuker as far as i se | |
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InMemory]Cobain Hokage
Posts : 706 Location : My House
| Subject: Re: [IM] Fū the 7 Tails Tue Dec 06, 2011 2:05 am | |
| Im getting tire of intel/meele heroes >.< | |
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salsa Chuunin
Posts : 273 Location : behind you
| Subject: Re: [IM] Fū the 7 Tails Tue Dec 06, 2011 2:35 am | |
| If they have good skills and fits their roles, why not ? | |
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mercinater Chuunin
Posts : 265
| Subject: Re: [IM] Fū the 7 Tails Wed Dec 07, 2011 7:25 am | |
| Character Attack Type Summary: | Strength | Agility | Intelligence | Melee | 17 | 14 | 4 | Ranged | 0 | 1 | 10 |
as you can see, all my suggestions have been supplement according to the data | |
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Jiraiya Anbu
Posts : 485 Age : 30 Location : Mount Mbyoku.
| Subject: Re: [IM] Fū the 7 Tails Sun Dec 11, 2011 6:26 pm | |
| How can u be so imaginative to make up so many spells o.O ? | |
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [IM] Fū the 7 Tails Mon Dec 12, 2011 11:53 pm | |
| you know i will w8 to see what show fu in this chapter, so i got and idea what to do with her. | |
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