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 [IM] Fū the 7 Tails

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Revan2009
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Chuunin
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[IM] Fū the 7 Tails Empty
PostSubject: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyFri Dec 02, 2011 5:06 am

Name: Fū
Aka: 7 Tails Jinchuriki
Role: Support
SubRole: Nuker
Flavor: A capable kunoichi to have the ability to control the Nanabi. She unfortunately felt the sadness and lonliness of her village much like Gaara and Naruto which is her primary reason for fighting.



[IM] Fū the 7 Tails Shichibi_by_kaiafa-d3d629f


Stats:
Damage: 45-55
Range: 100 (Melee)
Armor: 3.2
Movement Speed: 295

Growth:
Strength: 17 +1.75
Agility: 20 +2.1
Intelligence: 21 +2.5




Quote :

Wind Release: Blinding Glitter
Flavor: Fu sends out special dust imbued with chakra to blind a mass of enemies for her next action.
Spell Type: Target Area
Targets: Enemy Units


[IM] Fū the 7 Tails Icons_10195_btn

Mana Cost: 85/105/125/145
Cooldown: 21/19/17/15
Cast Time: 0.1 second
Damage Type: Spell
Range: 350/425/500/575 aoe
Cast Range: 750


Effects: The powder rains in the area stunning for 1.25/1.5/1.75/2 seconds and does
85/105/125/145 dmg.


Quote :

Wind Style: Healing Nimbo
Flavor: Fu forms a cloud out of her mouth with healing properties to make injuries disappear.
Spell Type: Aura
Targets: Allied Units


[IM] Fū the 7 Tails Icons_8763_btn

Mana Cost: 70/90/110/130
Cooldown: 23
Cast Time: Instant
Damage Type: Heal
Range: 325/400/475/550 aoe around user


Effects: Allies gain +3/3/4/4 armor and heal 15/30/45/60 life per second, lasts 5 seconds.

Quote :

Kabutomushi Wings
Flavor: Fu is able to materialize two “tails” as wings for her to fly and maneuver faster
Spell Type: Self buff
Targets: Self


[IM] Fū the 7 Tails Icons_6637_btn

Mana Cost: 50/60/70/80
Cooldown: 14
Cast Time: Instant
Damage Type: N/A
Range: N/A


Effects: Fu is now able to fly, and gains +10/15/20/25 ms. Lasts 4/4.75/5.5/6.25 seconds.



Quote :

Quote :

[Switch]Seven Tails Beast Release: Kabutomushi, the Nanabi
Flavor: Fu transforms into the fortress beetle, Kabutomushi.
Spell Type: Transformation
Targets: Self


[IM] Fū the 7 Tails Icons_7026_btn

Mana Cost: 75/100/125
Cooldown: (Token system)
Cast Time: Instant
Damage Type: N/A
Range: N/A


Effects: In this form, Fu gains +4/5/6 armor and 15 ms. Gains new moveset. Fu stays in this mode based on a Token system.

Token System: Everytime she uses a jutsu in human mode, she gains a token. After gaining 5/6/7 tokens she will be able to use this ult (at lvls 6/11/16+). Everytime she uses a jutsu in Nanabi Mode she will lose a token. Once she has no tokens left, she turns back into her jinchuriki mode.


Quote :

[Nanabi Mode] Lunar Crash

Spell Type: Target area
Targets: enemy units


[IM] Fū the 7 Tails Icons_8412_btn

Mana Cost: 85/95/105
Cooldown: 8
Cast Time: 0.3 second
Damage Type: Physical
Range: 275 aoe
Cast Range: 750


Effects: The Nanabi uses its whole body to crash itself right into the targeted area doing Int*1.7/2/2.3, Impacted units are stunned for .75 second

Quote :

[Nanabi Mode] Razor Gust

Spell Type: Target point (direction)
Targets: Enemy Units


[IM] Fū the 7 Tails Icons_11960_btn

Mana Cost: 70/85/100
Cooldown: 6
Cast Time: Instant
Damage Type: Physical
Range: 100-650
Width: 200-375


Effects: The Nanabi flaps her wings creating a blistering gale in a cone in front of her. Does 125/175/225 and pushes units a distance of 300.

Extra: Idea is for her to get in front of enemies she/team is chasing, and will push the enemies back.


Quote :

[Nanabi Mode]Vengeful Overcast

Spell Type: Target Area
Targets: Enemy Heroes


[IM] Fū the 7 Tails Icons_14147_btn

Mana Cost: 120/140/160
Cooldown: 23
Cast Time: 0.1 Second
Damage Type: Spell
Range: 375/475/575 aoe
Cast range: 600


Effects: Targeted area silences enemies, slows by 7% and does 40/45/50/55 dps. Lasts 4.5 seconds.

Changelog:

Icons:
http://www.hiveworkshop.com/forums/icons-541/btnstarsyellow-154300/?prev=search%3Dshine%26d%3Dlist%26r%3D20
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Last edited by mercinater on Sat Dec 03, 2011 7:21 pm; edited 7 times in total
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salsa
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyFri Dec 02, 2011 5:47 am

Jinchuurikis are always welcome, adn dont use gif, I'll be forced to use one next post ¬¬

Ok lets back to topic...

First skill: Normal mode-> Just increase the dmh, 105 on lvl 4 is nothing
Transformed -> A gap closer, its good, keep it, maybe change the dmg formula

Second skill: Normal mode-> Decrease the range, 700 AoE Heal, to all allies, thats a litte OP
Transformed -> I like the idea, use first to position ahead and push back with second

Third skill: Normal mode-> Toogle? Active? Lasts for... ?
Transformed -> Silence for 6 seconds is pretty much, reduce the effect to 4 seconds

Ultimate skill: Normal mode-> OK
Transformed -> OK
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mercinater
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyFri Dec 02, 2011 6:18 am

lol
/////////
all changed
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Eol
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyFri Dec 02, 2011 6:24 am

Looks to much like Yugito Nii, short cd on the ulti....danm i think is just enought with 1 heroe with that.
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mercinater
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyFri Dec 02, 2011 4:54 pm

ok I have changed transformation to be based on token system what do you think?
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Revan2009

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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyFri Dec 02, 2011 6:52 pm

Well shoudlnt it be that tail mode skills cost no mana? only token?
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mercinater
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyFri Dec 02, 2011 6:55 pm

well i thought about that but as an int char she needs ways to fully use her mana, plus players would get more int to power up "Lunar Crash"

I think I will change ult activation mana to cost less
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Kakashi[HoSW]
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyFri Dec 02, 2011 7:14 pm

i think u should wait with exjinchurikis, cant know their abilities yet

is her name Fu? (Fu was Danzo's bodyguard)
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mercinater
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyFri Dec 02, 2011 7:26 pm

That's what some others said about my yagura thread, but as far as i can see, the writers will just make them die fast like the Seven Mist Swordsman.
Naruto and bee will just destroy the chakra emitters fast and the real fight will be against tobi

I would've loved to make suggestions on the seven mist swordsman, but the writers cut them out before they did anything significant and model makers dont even want to make them

The jinchuriki will practically be the same except they were already hyped up and melded into the storyline way more than the swordsmen

also, this Fu does have two abilities shown in the series already (that is most likely all she's going to get)
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Natsu
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptySat Dec 03, 2011 3:42 am

A hard carry needs auto attack skills buffs passive or active and survival skill. Your fu have skills that can be use as support but not like a hard carry.

Quote :
Hard Carry:

Heroes who fill the role of Hard Carry generally have abilities that allow them to excel late-game, more so than any other hero type. They generally have abilities that relate to their attack damage.
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mercinater
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptySat Dec 03, 2011 4:45 am

i thought ult mode was enough to cover that aspect, because her main role is already support

what is she missing or does anyone have a better subrole suggestion?
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Natsu
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptySat Dec 03, 2011 7:03 pm

mercinater wrote:
i thought ult mode was enough to cover that aspect, because her main role is already support

what is she missing or does anyone have a better subrole suggestion?

Nuker as far as i se
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InMemory]Cobain
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyTue Dec 06, 2011 2:05 am

Im getting tire of intel/meele heroes >.<
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyTue Dec 06, 2011 2:35 am

If they have good skills and fits their roles, why not ?
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mercinater
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyWed Dec 07, 2011 7:25 am

Character Attack Type Summary:

StrengthAgilityIntelligence
Melee17144
Ranged0110

as you can see, all my suggestions have been supplement according to the data
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Jiraiya
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptySun Dec 11, 2011 6:26 pm

How can u be so imaginative to make up so many spells o.O ?
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Natsu
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[IM] Fū the 7 Tails Empty
PostSubject: Re: [IM] Fū the 7 Tails   [IM] Fū the 7 Tails EmptyMon Dec 12, 2011 11:53 pm

you know i will w8 to see what show fu in this chapter, so i got and idea what to do with her.
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[IM] Fū the 7 Tails Empty
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