| [SR] Han the 5 Tails | |
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mercinater Chuunin
Posts : 265
| Subject: [SR] Han the 5 Tails Tue Nov 22, 2011 7:20 pm | |
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Last edited by mercinater on Tue Nov 29, 2011 3:00 am; edited 6 times in total | |
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [SR] Han the 5 Tails Wed Nov 23, 2011 3:24 am | |
| i dont get the 3rd, the enemys around Han will be flying into the air for that time? or the can do any kind of actions? | |
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salsa Chuunin
Posts : 273 Location : behind you
| Subject: Re: [SR] Han the 5 Tails Wed Nov 23, 2011 3:26 am | |
| I think that will work like Suigetsu's geiser | |
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [SR] Han the 5 Tails Wed Nov 23, 2011 3:27 am | |
| the problem is the time of the disable 5 sec is to much. | |
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InMemory]Cobain Hokage
Posts : 706 Location : My House
| Subject: Re: [SR] Han the 5 Tails Wed Nov 23, 2011 3:30 am | |
| - Natsu wrote:
- the problem is the time of the disable 5 sec is to much.
agree | |
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salsa Chuunin
Posts : 273 Location : behind you
| Subject: Re: [SR] Han the 5 Tails Wed Nov 23, 2011 3:33 am | |
| Hmm. and the ultimate+passive would be a litte OP.
65%+more atk speed, if u buy some hp + AS that can be a ***** | |
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [SR] Han the 5 Tails Wed Nov 23, 2011 3:35 am | |
| for me i would turn him melee and change the way of the pasive [insteed he proc the thing hitting, he proc the thing getting hit] and make him depend on his 1st to initiate and change the 3rd. The last thing would be fix the ultimate. | |
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mercinater Chuunin
Posts : 265
| Subject: Re: [SR] Han the 5 Tails Wed Nov 23, 2011 4:08 pm | |
| -changed percent chance of passive -changed -mr cancel to 3.5 seconds -changed Smog Elevator's lift to 1.5 seconds
My idea of making him ranged is actually so whoever is using him, would purposefully position him at melee so he can get extra hits in due to range
Yes elevator works like geyser, his syng comes from 3+1
What if i made his ult so it switches his str stats with his agi? that would therefore lower his life, lowering the passive dmg. It would also further push his ability to change roles at any given time. Or do you think if I do switch maybe I should keep the current passive chance, and give another buff instead?
The Han build would be something like "trends, twin, onbu, ww, rag, (last item depends on aimed role/situational ex: gg suit, another onbu, shands, lifesteal, etc.)
The swapping agi with str option would limit his ult to having about (lets say ideally the lifedrop would be something like from 3300 to 2600) 7percent of 2600 is only 182 dmg (now 1/3 hits max), while suigetsu's is 1/4 hits 200dmg all the time (in Han's ult form, he still takes a dmg nerf) | |
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InMemory]Cobain Hokage
Posts : 706 Location : My House
| Subject: Re: [SR] Han the 5 Tails Wed Nov 23, 2011 10:06 pm | |
| Dont feel the necesity of having a Str heroe with an ulti that decrease the casting time of his spells | |
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mercinater Chuunin
Posts : 265
| Subject: Re: [SR] Han the 5 Tails Wed Nov 23, 2011 10:28 pm | |
| ? his ult doesn't do that | |
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Eol Admin
Posts : 1009 Location : Dark side of the Force
| Subject: Re: [SR] Han the 5 Tails Wed Nov 23, 2011 10:56 pm | |
| dont get why aoe from his spell decrease | |
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mercinater Chuunin
Posts : 265
| Subject: Re: [SR] Han the 5 Tails Thu Nov 24, 2011 3:55 am | |
| Well the basis of the idea is that there needs to be a trade-off/collateral for the ult to be freely interchangable Jinchuriki mode: Abundant aoe (ini-tank focus, allows Han to target multiple enemies), more dmg and armor (giving fair chance to have more dps than ult, just in a different way) Tailed Beast Gobi mode: +50 more atk range(again, for extra hits), +5/15/25% ms+as, "Steam Release: Aerated Ligaments" chance becomes 25/29/33% (counters dps loss/aids in builds surrounding atkspd), -5/15/25% dmg and -5 armor (loses some tankability), all jutsu's aoe is decreased by 100/75/50 (more loss in aoe, but forces character focus on single enemy instead of tanking for multiple) Question for change: Do you think I should up passive to 25 percent max, make ulti switch the str stat with agi, and take away the passive increase in the ult? Preview of the proposal: - Quote :
[Passive]Steam Release: Aerated Ligaments Flavor: Han’s chakra control allows him to momentarily turn his ligaments into steam for personal uses. Spell Type: Passive aura Targets: Self
Mana Cost: N/A Cooldown: N/A Cast Time: N/A Damage Type: Physical Range: 300 aoe
Effects:Han has 16/19/22/25% chance to unleash a burst of steam during his attack that does 4/5/6/7% of his life (at the time) and lowers affected units’ accuracy by 15% - Quote :
Five Tails Beast Release: Houkou, the Gobi Flavor: Han transforms into the legendary five tailed dolphin horse, Houkou. Spell Type: Transformation Targets: Self
Mana Cost: 30 (to switch to human or beast) Cooldown: 15 (to switch back) Cast Time: Instant Damage Type: N/A Range: N/A
Effects: In Gobi’s form, Han gains +50 atk range, +5/15/25% ms+as but -5/15/25% dmg and -5 armor. The STR stats and AGI stats are swapped. All jutsu's aoe is decreased by 100/75/50. | |
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