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GlaC1

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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 18, 2010 8:37 am

yo I hope that the release will come soon. Good luck with that Smile

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TruNite
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Thu Nov 18, 2010 5:46 pm

I know he was talking about eurobattle.net
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Fri Nov 19, 2010 11:25 pm

Eol wrote:
Well finally we are in the final rute for the beta and you will ask , what things do you need to finish and release the final version? Let's see :

1) Naruto Revamp ( 100% done )

2) Add Anko ( Need some model animations changes )

3) Add Suigetsu ( We are not 100% agree with the skills sets )

4) Beta Test ( third Day )

Features :

Add unstuck system:

Every heroe will have a default ability that will teleport you to the base.

The casting time for this spell will be 8 sec and the cooldown time will be 135 sec also you need to know if your enemy hit you or cast and spell on you, the teleport cast will be broke and you will not able to escape via this skill. So if you want to abuse of this , think before doing that.

Back Door System : Success

Anti Harass System : Success

Rax System : Success

Assist System : Success

Beta Test :

Well finally we got the firt beta test after...9 months , for now kroom decided to do the map with out anko and suigetsu ( for the moment ) in order to find bugs.

1) Bug on the repick , when you repick sometimes the repicked heroe dont appears.

2) Bug with naruto and hinata, when hinata cast a spell on Naruto´s clone causes critical error

3) Bug on naruto skill 2

4) Bug on akamaru and kiba movement , when kiba and akamaru are selected , only akamaru move

5) All skill of Tayuya and Sakon are available at lvl 5


6) Some bugs on duel arena >.>

7) Bug on Tsunade ultimate

8.) Bug on Jiraiya Sands, Should be auto-convine, is not

9) Bug on Gai, he causes a critical error

10) Bug on Chouji, when he kills earn doble bount wtf

11) Some icons are corrupted, need to be changed

12) Bug on Shikamaru, one of his spells affect the tower

13) Bug on Kidomaru, his web affect the tower


14) Bug on Silver Hands, avoid the funcions of some passives


15) Bug on kaguya armor, cant be convine >.>

Map file side :

5351 kb of 8000 kb

Beta test second phase

Today we start with the second beta test phase, now we are goint to see if all those bugs where fixed and try to discover the origen of the kill bug.

1) Bug on Chouji, when he kills earn doble bount wtf

2) Some icons are corrupted, need to be changed

3) Some bugs on duel arena >.>

How much time this will take us? we don't know, how many forums hacked before the official release? we don't know ether x].

Greetings.


NWU Staff

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Natsu
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Fri Nov 19, 2010 11:30 pm

Ok so wee need to test chouji doble kill bug, and chek for more bug w8 for you to get the laptop eol.
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TruNite
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 20, 2010 3:34 am

Wow...should be quick then. Hopefully you guys get rig of these bugs quickly.
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fnatic
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 20, 2010 11:40 am

rly nice progres !
looking damn forward for the map :>
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 20, 2010 1:54 pm

After the beta test phase 2 ...the worse part of the map making, balance No and is know for everyone that balance is a bitch >.>

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ReiAyanami



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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 20, 2010 3:54 pm

U.U u should get more betta tester to finisht this quick imo Asobitai!!!!!!
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fnatic
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sat Nov 20, 2010 5:00 pm

they already said they have enough testers in their clans. no chance :>
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ebisux



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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sun Nov 21, 2010 11:56 am

but i ve seen their clan on youtube n they r very bad

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Dave
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sun Nov 21, 2010 1:02 pm

ebisux wrote:
but i ve seen their clan on youtube n they r very bad

psh ebi u suck<3
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sun Nov 21, 2010 2:46 pm

ebisux wrote:
but i ve seen their clan on youtube n they r very bad

Maybe but we are better than you and that is a fact

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InMemory]Cobain
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sun Nov 21, 2010 6:12 pm

ebisux wrote:
but i ve seen their clan on youtube n they r very bad

Great , the firts post is this...why pub players are like that?
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sun Nov 21, 2010 6:15 pm

Eol wrote:
Well finally we are in the final rute for the beta and you will ask , what things do you need to finish and release the final version? Let's see :

1) Naruto Revamp ( 100% done )

2) Add Anko ( 20% )

3) Add Suigetsu ( We are not 100% agree with the skills sets )

4) Beta Test ( Fourth Day )

Features :

Add unstuck system:

Every heroe will have a default ability that will teleport you to the base.

The casting time for this spell will be 8 sec and the cooldown time will be 135 sec also you need to know if your enemy hit you or cast and spell on you, the teleport cast will be broke and you will not able to escape via this skill. So if you want to abuse of this , think before doing that.

Back Door System : Success

Anti Harass System : Success

Rax System : Success

Assist System : Success

Beta Test :

Well finally we got the firt beta test after...9 months , for now kroom decided to do the map with out anko and suigetsu ( for the moment ) in order to find bugs.

1) Bug on the repick , when you repick sometimes the repicked heroe dont appears.

2) Bug with naruto and hinata, when hinata cast a spell on Naruto´s clone causes critical error

3) Bug on naruto skill 2

4) Bug on akamaru and kiba movement , when kiba and akamaru are selected , only akamaru move

5) All skill of Tayuya and Sakon are available at lvl 5


6) Some bugs on duel arena >.>

7) Bug on Tsunade ultimate

8.) Bug on Jiraiya Sands, Should be auto-convine, is not

9) Bug on Gai, he causes a critical error

10) Bug on Chouji, when he kills earn doble bount wtf

11) Some icons are corrupted, need to be changed

12) Bug on Shikamaru, one of his spells affect the tower

13) Bug on Kidomaru, his web affect the tower


14) Bug on Silver Hands, avoid the funcions of some passives


15) Bug on kaguya armor, cant be convine >.>

Map file side :

5351 kb of 8000 kb

Beta test second phase

Today we start with the second beta test phase, now we are goint to see if all those bugs where fixed and try to discover the origen of the kill bug.

1) Bug on Chouji, when he kills earn doble bount wtf

2) Some icons are corrupted, need to be changed

3) Some bugs on duel arena >.>

4) Bug on Nidaime's ultimate

5) Bug on Ino's Hold

6) Bug in ap mode : swap + repick = bug


7) Bug on kimimaru spell , affect the tower

How much time this will take us? we don't know, how many forums hacked before the official release? we don't know ether x].

Greetings.


NWU Staff

___________________________________________________________






Last edited by Eol on Mon Nov 22, 2010 11:11 pm; edited 3 times in total
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fnatic
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Sun Nov 21, 2010 7:50 pm

RockOn wrote:
ebisux wrote:
but i ve seen their clan on youtube n they r very bad

Great , the firts post is this...why pub players are like that?

yes, it was a rly childish answer.
as if u could see players skills on 5 secs videos.
but eols answer wasnt more adult at all.
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TruNite
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Mon Nov 22, 2010 12:09 am

How much more phase! I see that you guys fixed a few bugs in just a few days...that's pretty good!
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Oh^La^La
Chuunin
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Mon Nov 22, 2010 2:22 pm

yea good job guys keep it up
it is getting closer now xD
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Jaze-
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Mon Nov 22, 2010 3:18 pm

Oh^La^La wrote:
yea good job guys keep it up
it is getting closer now xD

Even closer than you think ;D
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Natsu
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Mon Nov 22, 2010 4:05 pm

We need to test more but i think this 3 day would be dificult for me, university works and stuff T.T
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Eol
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Tue Nov 23, 2010 12:55 am

Eol wrote:
Well finally we are in the final rute for the beta and you will ask , what things do you need to finish and release the final version? Let's see :

1) Naruto Revamp ( 100% done )

2) Add Anko ( 60% )

3) Add Suigetsu ( We are not 100% agree with the skills sets )

4) Beta Test ( fifth Day )

Features :

Add unstuck system:

Every heroe will have a default ability that will teleport you to the base.

The casting time for this spell will be 8 sec and the cooldown time will be 135 sec also you need to know if your enemy hit you or cast and spell on you, the teleport cast will be broke and you will not able to escape via this skill. So if you want to abuse of this , think before doing that.

Back Door System : Success

Anti Harass System : Success

Rax System : Success

Assist System : Success

Beta Test :

Well finally we got the firt beta test after...9 months , for now kroom decided to do the map with out anko and suigetsu ( for the moment ) in order to find bugs.

1) Bug on the repick , when you repick sometimes the repicked heroe dont appears.

2) Bug with naruto and hinata, when hinata cast a spell on Naruto´s clone causes critical error

3) Bug on naruto skill 2

4) Bug on akamaru and kiba movement , when kiba and akamaru are selected , only akamaru move

5) All skill of Tayuya and Sakon are available at lvl 5


6) Some bugs on duel arena >.>

7) Bug on Tsunade ultimate

8.) Bug on Jiraiya Sands, Should be auto-convine, is not

9) Bug on Gai, he causes a critical error

10) Bug on Chouji, when he kills earn doble bount wtf

11) Some icons are corrupted, need to be changed

12) Bug on Shikamaru, one of his spells affect the tower

13) Bug on Kidomaru, his web affect the tower


14) Bug on Silver Hands, avoid the funcions of some passives


15) Bug on kaguya armor, cant be convine >.>

Map file side :

5351 kb of 8000 kb

Beta test second phase

Today we start with the second beta test phase, now we are goint to see if all those bugs where fixed and try to discover the origen of the kill bug.

1) Bug on Chouji, when he kills earn doble bount wtf

2) Some icons are corrupted, need to be changed

3) Some bugs on duel arena >.>

4) Bug on Nidaime's ultimate

5) Bug on Ino's Hold

6) Bug in ap mode : swap + repick = bug


7) Bug on kimimaru spell , affect the tower

8 ) Bug on Rock Lee ultimate, after the effect is gone , lee stop running for a sec

How much time this will take us? we don't know, how many forums hacked before the official release? we don't know ether x].

Greetings.


NWU Staff

___________________________________________________________






Last edited by Eol on Tue Nov 23, 2010 1:28 pm; edited 2 times in total
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ArOunDThaWOrLD
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Tue Nov 23, 2010 1:47 am

Can't wait for the map but good job guys I think we will soon be able to play it. clown
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Dbr_kovak
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Tue Nov 23, 2010 3:13 am

please me this time...or i'll cast a firebolt on you Twisted Evil
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Oh^La^La
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Tue Nov 23, 2010 4:35 am

Waaah just 3 more bugs and adding anko and that fish xD
good job guys really king
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ebisux



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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Tue Nov 23, 2010 4:36 am

was on the top5 of real battle.net nwu..
kthxs nubs


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Amphi
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PostSubject: Re: Naruto Wars Unlimited 1.3.0 Update   Tue Nov 23, 2010 9:15 am

The OMBU replays of clan Sannin are up to 8-10mins in length, with like 10 videos or more up there, I won't flame but they certaintly have an "unique play style", silver hands on kisame and whatnot... I hope Dave is more involved than I think he is and I am glad he is so optimistic but the chances that this nwu will be what most east/europe players expect are about 10-20%, in my uneducated guess
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